Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 75 | 31 |
| All-time Steam reviews | 87% | 81 | 186 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 4 reviews sampled · 5 total reviews in window · weighted 4 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (30)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Yomawari: Lost In the Dark uses every resource it has to create an unsettling and involving horror puzzle experience. It provides plenty of scares and a surprisingly effective story that should be enough to compel players forward even after the game starts to lose its impact.”
read full review ↗ - 60
“Ultimately, Yomawari: Lost in the Dark shows very little progression from the previous two entries, which is a shame, since the series has tons of potential. While this plot has something of a more meaningful framework and boasts an unexpectedly impressive final chapter, this game continues to be bogged down with the same glacial gameplay and woolly storytelling as Night Alone and Midnight Shadows. Lost in the Dark will be greatly enjoyed by existing fans of the series, as it follows the established formula closely, but those wishing for more than the same pretty hand-drawn graphics and well-rounded sound design will be left disappointed, as there’s been little evolution between entries one, two and three.”
read full review ↗ - 80
“It effectively retains what makes the series so enjoyable - including a terrific atmosphere, terrifying opponents, challenging gameplay, and twisted puzzles - while also being dramatically harder than the first two entries.”
read full review ↗ - 70
“Yomawari: Lost in the Dark is more of the same. The custom avatar was an almost meaningless addition and it plays itself extremely safe. Fortunately, those who are looking to play an atmospheric and moody horror game will find that this latest entry is just as scary as the rest. There are some choice jump moments and the ambiance keeps players in a constant state of dread and unease.”
read full review ↗ - 80
“Yomawari: Lost in the Dark's core gameplay loop is one that's not exactly brimming with mechanical complexity. But thanks to the impeccable atmosphere, extensive enemy variety, and memorable moments, the game doesn't really need it.”
read full review ↗ - 77
“The game inherits the unique points of its previous series, both in good and bad ways. It is true that you can easily find out several elements were recycled in the map and enemy designs, but doubled volume compared to the previous work and impressive main story line is compensating those issues. While the newly added "closing eyes" function plays an important role in the story, there seems much space for improvement in the actual system.”
read full review ↗ - 85
“Overall, Yomawari: Lost in the Dark is a great title. While I haven’t played the previous two titles, I certainly want to now. Setting a great creepy atmosphere with the soundtrack and visuals, as well as a large number of collectibles to implore you to explore and put yourself in danger makes for a good time had all around. If you’re looking for something a little spooky yet cute, this might be the title for you.”
read full review ↗ - 80
“Like comedy, horror is subjective. Some people prefer the thrills that come with a jump scare, whereas others prefer a slower and more psychological horror. In that sense, Yomawari: Lost in the Dark can satisfy both camps. The majority of it is atmospheric, building up dread as you explore eerie locales. Then, right when the tension starts to reach a fever pitch, it throws you into fast-paced action sequences during which a second of hesitation can cost you your life.”
read full review ↗ - 50
“Yomawari: Lost in the Dark desperately needs a health system or far fewer run-ins with ghosts that can instantly kill the player. Honestly, allowing the player to be scared but keep trudging through would be better to keep the tone and atmosphere consistent.”
read full review ↗ - 70
“Yomawari: Lost in the Dark is perfect for amateur-level horror players wanting to dip their feet into a game scarier than what they're used to. The dim lighting, disfigured monsters, stealth mechanics, and creepy atmosphere-all wrapped up in a beautiful (but really terrifying) 2D world-will be all the training you need to take on even scarier games. And if horror doesn't phase you, then the well-crafted and deeply folkloric setting will reel you in. Be warned though, the final act is both monotonous and disappointing.”
read full review ↗ - 70
“The presentation and the fear factor of Yomawari: Lost in the Dark leave a great first impression. The beautifully crafted visuals and moment-to-moment potential horror you face makes it an unnerving experience that’s hard to shake. However, the more you play, the less you’re rewarded with actual reasoning from the story. It’s a gut punch to persevere in the final act. This may be appealing to fans of the series but it didn’t make a new one of me by the end.”
read full review ↗ - 100
“Yomawari: Lost in the Dark may be similar to its predecessors, but it is an improvement in its mechanics and delivers a fantastic experience in every aspect. It is a fun, scary, emotional, deep, sad, and aesthetically beautiful game, which can trigger some, but it also has much to say. The experience is quite whole and more than entertaining, giving achievers plenty of collectables during and after finishing the main game. For horror players who enjoy games that are not only about battle but puzzles, exploration, and a grand narrative, this game is for you.”
read full review ↗
…and 18 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
