Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 77 | 6 |
| Creator reviews (1 tracked) | – | 79 | 0 |
| All-time Steam reviews | 85% | 78 | 1000 |
| Metacritic user ratings | – | 74 | 5 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 6 reviews sampled · 5 total reviews in window · weighted 3.9 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (59)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 75
“Quantum Conundrum offers fresh gameplay mechanics that are used to create interesting challenges. The game is constructed in such a way, that looking for solutions for problems is fun and solving them gives a lot of satisfaction. Moreover, the campaign lasts for 5-6 hours what is a rather good accomplishment for a reasonably priced, download only game. There is just one big flaw, lack of overall polish.”
read full review ↗ - 70
“If you can ignore the jarring, clipped dialogue and attempted story, play Quantum Conundrum to enjoy the tranquility of practiced physics, tranquility that may frustrate you to the point of destroying a beautiful keyboard, but tranquility nonetheless.”
read full review ↗ - 80
“It's funny, it'll push your mind to breaking point but never go over, and is expertly designed and polished to perfection. Well, at least in its puzzle rooms, which are basically the entire game so we won't worry too much about the repeating filler rooms.”
read full review ↗ - 90
“Quantum Conundrum is a great game that stretches your brain and forces you to think in different ways. It's fairly long as well, and I spent about 10 hours finishing the main game. There are goals related to time and the number of shifts needed to solve a puzzle, which adds some replay value. It's a terrific game for puzzle and platforming fans alike, and at $15 it's a great bargain.”
read full review ↗ - 90
“A novel and original concept, executed cleanly and with style - in short, the ideal to which videogames should aspire.”
read full review ↗ - 83
“Quantum Conundrum is a great game that with a clear conscience can be recommended to all puzzlers.”
read full review ↗ - 75
“Quantum Conundrum isn't exactly the game that some people had expected. The abundant bad platforming dampens the experience, and the fickle physics system turns a few of the puzzles into games of chance. The puzzle aspects are fun enough, even if most can easily be solved, and the dimension manipulation is a fresh idea. Both casual and dedicated puzzle fans will have fun with this title, especially considering the $15 price point for the game.”
read full review ↗ - 80
“Quantum Conundrum nails the puzzles, and does okay with the atmosphere, leaving a well-crafted "Diet Portal"-style adventure that succeeds when it matters.”
read full review ↗ - 50
“A budget game, and Swift and her team can't be expected to match the perfect cohesion of Portal. The disappointment is that, in trying to do just that, they've undersold their own good ideas as well as inviting unflattering comparisons with a classic. Despite its frequent frustrations, it's a solid, intelligent puzzle adventure and represents good value for money, but it could have been much more by trying to be a bit less.”
read full review ↗ - 75
“The rewarding sense of experimentation and problem-solving that dominates this quest makes putting up with its foibles worthwhile, and the twisting, puzzling halls of Quadwrangle Manor are substantial enough to justify the $14.99 price of admission.”
read full review ↗ - 80
“Its similarities to Portal will be obvious to everyone and in terms of puzzles this is very much its equal, but in terms of script and characters… not so much.”
read full review ↗ - 70
“Unique puzzle mechanics provide some intriguing conundrums, but things end up stuck in the flat dimension. [Aug 2012, p.62]”
…and 47 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
