Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 71 | 25 |
| All-time Steam reviews | 71% | 67 | 50 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (30)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“A very worthy addition to the Demagog repertoire, Highwater builds on the gorgeous and provocative world of the studio's other games with a story-driven escape from a flooded planet. It is a sharp critique of late stage capitalism, but it populates the devastated world with a touching story, wholesome characters, and surprisingly engaging combat.”
read full review ↗ - 80
“Although Highwater's combat is frustrating at times, and its story is a tad derivative, it's still an incredibly enjoyable and hyper relevant game because of its core messages and lore.”
read full review ↗ - 85
“One of the most interesting Indie games of the 2024, an atypical turn-based strategy with few technical means but a lot of heart. We advise you to ignore the sometimes limping dialogues and the simplicity of the combat to let yourself be won over by its rhetoric and its minimal landscapes.”
read full review ↗ - 66
“The setting and concept behind it may be cool, but the execution of multiple fundamentals is a problem”
read full review ↗ - 60
“Highwater might be a bit rougher around the edges, but it does have a heart with the way it portrays humanity surviving in a watery wasteland via its simplistic blocky art style, minimalist surroundings, and moody yet calming European indie music. The gameplay loop ‘might’ become frustrating in the later stages when the frequency of battle increases, but they offer enough challenge to make you think tactically. In short, Highwater is a decent game if you’re in for the summer vibe and can’t visit a beach.”
read full review ↗ - 80
“It's not quite like any other narrative adventure game I've ever played. Combat and menu design can be a little clunky, but ultimately every encounter serves as a deliberate and well crafted puzzle. This is a very fresh take on a post apocalyptic story that oozes with satire, dark humor, and some oddly cozy end of the world vibes.”
read full review ↗ - 70
“Highwater is a post-apocalyptic tactical narrative adventure with a laid-back attitude and a distinct south-eastern European vibe.”
read full review ↗ - 58
“From my overall experience playing Highwater, it’s a game with good visuals, music, and world-building, but suffers from jarring transitions and rough story pacing as the game progresses. The most fun to be had in Highwater would have to be the challenge and creativity of its combat mechanics, interacting with the environment can lead to satisfying and sometimes hilarious ways to defeat enemies.”
read full review ↗ - 70
“Highwater remains a commendable addition to Demagog Studios’ repertoire, offering a captivating narrative set within a visually stunning world. While not without its shortcomings, the game successfully captures the essence of its predecessors while carving out its own identity within the post-apocalyptic genre.”
read full review ↗ - 76
“Highwater is a fantastic game with a story worth playing. It is highly immersive, allowing you to get lost in the gameplay for hours. It is a great casual turn-based strategy for those just looking to relax and watch a great story unfold rather than stress over how to out-strategize the enemy.”
read full review ↗ - 70
“Highwater is a fun little strategy game about the end of the world, and the struggle of a small group of people trying to survive. The strategy gameplay has some rather creative ideas, albeit ones arguably not exploited to their fullest. Some of the game's elements, primarily the long, largely uneventful boat trips between combat encounters, may be polarising to those seeking a more densely-packed and fast-paced experience. However, if you can get on its level, sit back and enjoy the music and engaging narrative, you'll likely have a good time with Highwater.”
read full review ↗ - 50
“While the music and character representation were refreshing, it wasn’t enough to make the dull gameplay enjoyable.”
read full review ↗
…and 18 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
