Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 80 | 6 |
| Creator reviews (1 tracked) | – | 88 | 0 |
| All-time Steam reviews | 84% | 78 | 1000 |
| Metacritic user ratings | – | 79 | 31 |
| Post-patch Steam reviews (trust-weighted) | 85% | 78 | 63 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 175 reviews sampled · 180 total reviews in window · weighted 124.2 up / 22.2 down · computed 2h ago · full methodology →
Press & Creators reviews (74)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 95
“It's an incredibly big game - the amount of secrets, side missions or challenges can be overwhelming even for an experienced fan of the series. What is surprising is a very high quality of almost all these elements. Beginning with an engrossing storyline, ending with a well done system of making your own grenades. With a project of that scale it was hard to be perfect - defending your hideouts could be made better and long loading screens can frustrate a little.”
read full review ↗ - 85
“The environments alone almost justify the cost of admission! In this massive world the sound and presentation mix to keep you engaged throughout the storyline and leave you wanting more at the end. This is definitely a game to check out. ”
read full review ↗ - 67
“Revelations' least noisy moments are its purest, and in the hot and crowded Constantinople, they feel few and far between. ”
read full review ↗ - 80
“It's an Assassin's Creed game wearing blinders that focus it on covering ground it's already traveled, albeit more effectively. While it's always good to see iterative improvements, some bold new territory would have been a real revelation for the series. Instead, Revelations does almost everything its predecessors have done slightly better. Which, as it turns out, is enough just one more time.”
read full review ↗ - 90
“With the release of Revelations, Ubisoft have finally turned their initial concept into a truly unmissable game. Pulling the narrative together alongside some vital gameplay additions, this is the best, most complete Assassin's Creed title to date.”
read full review ↗ - 83
“For the most part, those who've played either Assassin's Creed II or Assassin's Creed: Brotherhood will know what they're getting. Revelations does very little to change Ubisoft's golden goose and in this case that's mostly a good thing. ”
read full review ↗ - 70
“The elements added to Assassin's Creed: Revelations do make it feel like a more different and occasionally surprising experience compared to Brotherhood, which felt like an expansion pack. But at its core, we're still playing the same game for the third time.”
read full review ↗ - 82
“Assassin's Creed: Revelations is still an adventure that no fan should be without, if only because it leads right into the next chapter. At the same time, the underwhelming start to an otherwise intriguing story, alongside changes that seem more cosmetic than practical, makes it seem that the formula hasn't aged as well as Ezio has.”
read full review ↗ - 85
“What's available here remains as ridiculously appealing as ever. It's still a thrill unique to the series to be perched six stories high, looking out across miles of meticulously rendered game world - even if that dazzling, danger-filled world has grown overly familiar, having traded what was once revolution for iterative evolution.”
read full review ↗ - 70
“The thrilling gameplay that attracts fans is still here, although it's a bit obscured by too many mini-games that are less fun than or relevant to the core experience. The story is finally ended but we're still left wondering what's next for Desmond. Multiplayer is, as expected, awesome.”
read full review ↗ - 70
“Where Brotherhood enhanced the thrill of being Ezio Auditore, Revelations distracts from it. Ezio may look old, but it's the series itself that really shows its age.”
read full review ↗ - 80
“On the bright side, the game usually sticks to what it does best. And what Revelations does best is to set you free in a magnificent city, where you skyrocket across the rooftops, letting the gorgeous sights and evocative music transport you to another life and another century.”
read full review ↗
…and 62 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
