Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 62 | 46 |
| All-time Steam reviews | 71% | 67 | 102 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 2 reviews sampled · 2 total reviews in window · weighted 1.5 up / 0 down · computed 1h ago · full methodology →
Press & Creators reviews (40)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 50
“Mato Anomalies is an ambitious indie attempt to create a Persona-like RPG romp through neo-futuristic Shanghai. There's no shortage of good ideas in the mix here, with flashes of inspiration in the fusing of turn-based dungeon combat, mind-hacking card games and stylish visual novel elements. However, for all the ambition on display, it's let down by uninspired combat, repetitive level design, clunky exploration, frustrating card mechanics and writing that just never manages to engage. This one's not entirely without merit, but overall it's an experience that'll test your patience far more than it manages to entertain.”
read full review ↗ - 50
“This is a game that is very dense, with a time-consuming interface and a story that tries way too hard to be something grand, throwing strained dialogue and empty contrivances together to the point where most of the meaning is lost.”
read full review ↗ - 71
“It gets points for some slick sensibilities in presentation and attitude, though some aspects are weaker than others”
read full review ↗ - 50
“Mato Anomalies is a tough sell; it features some fresh ideas and concepts (which should be applauded) but fails to create a compelling core gameplay loop in the process. With so many other other excellent turn-based titles demanding your attention, it fails to provide a compelling reason to undertake this surreal journey.”
read full review ↗ - 55
“Strong storytelling does little to make up for the poor gameplay mechanics that drag Mato Anomalies’ potential down.”
read full review ↗ - 67
“How would you describe your relationship with Mato Anomalies? "It's complicated," I'd say. On the one hand, the game captivates me with its fantastic game world, its magnificent art style, the fun runs through the metaverse, and its variety of missions. On the other hand, there's the somewhat confusing storyline with a main character about whom we learn virtually nothing and whose motives are completely unclear. Personally, I also didn't need some of the game elements, such as the mind hacks. What remains is a perfectly acceptable role-playing game that's certainly playable, but not entirely recommendable.”
read full review ↗ - 65
“At the end of the day, Mato Anomalies feels like a budget title with a lot of things going for it. It has some decent mechanics and some interesting story bits if you are willing to read a lot. The RPG side of the game can have some difficulty spikes and level grinding side dungeons will be needed in some instances, but for RPG fans and visual novel fans, if you can get past the different mechanics and are willing to learn some unconventional ones, this could be a decent experience for you even with the lower budget feel.”
read full review ↗ - 48
“Mato Anomalies is not an inherently bad game, it just feels like the repetition of menial tasks slows any momentum the ambitious RPG has going for itself. As it wraps up its 30 hour runtime with a strong twist & solid epilogue boss fight, Mato Anomalies benefits from its smaller scope as it doesn’t overstay its welcome in its eight chapters.”
read full review ↗ - 50
“Mato Anomalies has solid RPG fundamentals that can create an enjoyable experience in the beginning. Combat is fun to engage with, the world looks interesting, and the story has an intense start. Unfortunately, the game drags itself down with a narrative that never figures out what it wants to be, throwing in multiple themes which make little sense collectively. Combat requires increasingly large amounts of time investment, which can make you sick of the grind. It's hard to find yourself continuing to the end, and the game doesn't make much sense even if you do finish it. If you are looking for an RPG that requires grinding and you don't mind the repetition, you might enjoy Mato Anomalies. For those looking for a strong narrative that leaves you impressed, look elsewhere.”
read full review ↗ - 50
“With art to die for but pacing that will kill you, Mato Anomalies is a fun time hampered by its own ambition. The city of Mato is worth a short trek, but maybe not as deep a dive as it invites.”
read full review ↗ - 75
“Mato Anomalies mixes mystery, turn-based battles, and card-building all into one game with a great look and fun characters. If you like futuristic neo-noir games with a JRPG feel, this title is going to be one you will want to look into, even with a lack of distinct enemies.”
read full review ↗ - 60
“While Mato Anomalies doesn’t execute any of its pieces exceptionally well, I appreciate the fact that there’s variety available, and the ability to quickly skip to the next thing if you desire. There are interesting ideas here, and I’d be interested to see how the team does with their next game, but this feels mildly undercooked.”
read full review ↗
…and 28 more tracked reviews.
Patch history
- MATO ANOMALIES - Post-release Patch NotesSep 21, 2023
- Minor fix – Soundtrack fixedJul 28, 2023
- Patch of June, 2023Jun 29, 2023
