Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 80 | 6 |
| All-time Steam reviews | 89% | 83 | 613 |
| Metacritic user ratings | – | 84 | 2 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 3 reviews sampled · 3 total reviews in window · weighted 1.8 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (10)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“At its best SBD's blend of twitch-platforming and stealth puzzles produces little rat-runs with a nigh-on perfect balance of action and tension. Such quality isn't quite sustained across the whole, but this is still within touching distance of greatness, and certainly much classier than Tactical Espionage Arsehole suggests.”
read full review ↗ - 80
“A fantastic package, and a genuinely unique take on the puzzle platformer. [March 2013, p.89]”
- 78
“This is not a game that likes you much. You'll like it though, even when it goes out of its way to live up to its name.”
read full review ↗ - 90
“Stealth Bastard is the platformer beyond compare. Out of its plain mechanics the game is able to offer interesting puzzles along with its extraordinary gameplay full of speedrun.”
read full review ↗ - 80
“Stealth Bastard Deluxe is a competent little head-scratcher, then, and while the death of your anonymous clone subject is constant, it is rarely aggravating.”
read full review ↗ - 80
“Do stealth games have to be so slow? Stealth Bastard Deluxe has an answer, no, they don’t! Well, you can argue whether it’s a real stealth game or rather a platformer but the important part is that it’s very addictive and well-balanced. [CD-Action 02/2013, p.49]”
- 80
“While it may embrace some of the stealth genre's conventions that it seems directly antithetical to, Stealth Bastard's fantastic level design, wit, and devious death traps result in a thoroughly unique and enjoyable take on the stealth genre.”
read full review ↗ - 63
“The concept of Stealth Bastard is ripe for a mind-bending puzzle adventure. Alas, instead of teasing our brains, Curve Studios made a tedious exercise for training finger strength.”
read full review ↗ - 80
“Stealth Bastard Deluxe is an old stylish platform game that takes the genre to new standards of quality and difficulty.”
read full review ↗ - 87
“Stealth Bastard combines a clever design with navigation puzzles, traditional platforming and a complete level editor.”
read full review ↗
Patch history
No patch announcements found on Steam yet.
