Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 68 | 6 |
| Creator reviews (1 tracked) | – | 67 | 0 |
| All-time Steam reviews | 79% | 73 | 1000 |
| Metacritic user ratings | – | 69 | 4 |
| Post-patch Steam reviews (trust-weighted) | 65% | 64 | 3 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 9 reviews sampled · 7 total reviews in window · weighted 2.5 up / 1.3 down · computed 2h ago · full methodology →
Press & Creators reviews (75)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“It's a really pretty and atmospheric platformer that lacks ingeniuity and something new. I have been waiting for something exceptional to happen, for a situation that would make me understand that I just did something intriguing, uncommon and difficult. Instead the game offers uneven scenes, frustrating parts and a somewhat disappointing ending. The game should be bigger and perhaps a little more daring. Right now Deadlight is a game for people heavily interested in a zombie apocalypse and platformers in general.”
read full review ↗ - 63
“The game's fleeting moments of atmosphere are occasionally striking, and will be what Deadlight is most remembered for. It's just a shame that there just isn't enough brains to truly sink your teeth into.”
read full review ↗ - 60
“Deadlight shines in its detailed world-building: The art direction, IDs, diary entries and pieces of hidden lore are glorious. It's the gameplay that fails to live up to the standard of these beautiful fragments, with unresponsive controls and frustrating scenarios that can't decide if they want to be puzzles or action sequences.”
read full review ↗ - 60
“There are sparks of inspiration here and a beautifully realised setting, but beneath that veneer of intrigue lies gameplay that just doesn't cut it with the best. There's just about enough to enjoy in this broken version of 80's Seattle, just expect to be frustrated in digging out the treats.”
read full review ↗ - 65
“Deadlight tries to do something new with the zombie genre by paying more attention to solving puzzles and using platforming elements to get away from zombies. While I applaud the effort, it just falls flat. Dodging the fast, pack-forming zombies is extremely frustrating, and if caught by one, you are as good as dead. Topped with jumping that requires absolute perfect timing, the result is multiple retries that add frustration and suck the fun out of the game.”
read full review ↗ - 88
“Deadlight, not as innovative as Limbo, is a nice potpourri of known elements, mixed with a unique style and definitely a must-download of this gaming summer.”
read full review ↗ - 50
“Deadlight isn't a poor game, just average. Mediocre. Inoffensive. If Deadlight developers Tequila Works developed another game with some more original ideas, I'd like to play it.”
read full review ↗ - 65
“It's obvious that Deadlight is a game that was borne of passion. It's not perfect, but it is by no means a cookie-cutter cash grab. Given the short length, limited replay value and 1,200 MSP ($15 USD) price point, it is difficult to recommend across the board. For genre fans, though, Deadlight is a refreshing take on the zombie trope and an experience that stands on its own.”
read full review ↗ - 85
“As simple as it all may be, it makes for a frantic, dizzying, four- to five-hour rush. And that's Deadlight's strongest suit: you feel a constant, adrenaline-fueled urge to just. Keep. Moving.”
read full review ↗ - 50
“Outsmarting zombies, rather than facing them head on with whatever weapon is handy, is a great idea, but the game's environmental puzzles feel too samey after just a short while. The story has its own share of clever seeds, but it's presented so poorly that you probably won't bother to find them. Without satisfying mechanics or narrative, there's nothing pushing you forward towards Deadlight's conclusion.”
read full review ↗ - 70
“So Deadlight can lay claim to being as smart and atmospheric as previous 2D XBLA hits such as Limbo or Shadow Complex. There's one problem, though: Deadlight is an incredibly slight experience. A single play-through comes in at under two hours, and that running time's been bloated by an uncomfortable number of trial-and-error moments.”
read full review ↗ - 65
“Deadlight draws you in with its rich, pervasive atmosphere, but doesn't give you much to do once you're there.”
read full review ↗
…and 63 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
