Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 73 | 184 |
| Creator reviews (1 tracked) | – | 97 | 2 |
| All-time Steam reviews | 74% | 70 | 1000 |
| Metacritic user ratings | – | 77 | 35 |
| Post-patch Steam reviews (trust-weighted) | 55% | 56 | 116 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Jul 23, 2026) · 116 reviews sampled · 96 total reviews in window · weighted 48.1 up / 39.8 down · computed 1h ago · full methodology →
Press & Creators reviews (113)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“Like the zombie shooters that came before it, John Carpenter’s Toxic Commando is all about shooting monsters and spilling guts with big guns, and fending off hordes with your best pals. Some aspects of the game are suspect but aren’t game-breaking. That said, the biggest issue with Toxic Commando is that it doesn’t strive to be anything more. As long as you’re not looking for a groundbreaking experience, Toxic Commando can be a great way to burn your weekends with.”
read full review ↗ - 70
“John Carpenter's Toxic Commando is a fantastic, mid-budget AA shooter that knows exactly how to deliver mindless, cooperative fun. The Swarm Engine remains a technical marvel, and the integration of specialized vehicles gives the game a unique flavor in a highly saturated market. While the grueling prestige system, the lack of map variety, and the frustrating always-online requirement for solo players hold it back from true greatness, the $39.99 price tag makes these flaws much easier to swallow. Grab three friends, mute the game's cheesy dialogue, put on an 80s rock playlist, and enjoy the carnage.”
read full review ↗ - 85
“John Carpenter’s Toxic Commando is an interesting mash-up of different ideas. Slaughtering the roamer hordes in the game is extremely satisfying, and the greater difficulties are brutal. It is excellent for players looking for a hardcore co-op zombie shooter with open-world exploration. The vehicles add a nice touch and make it feel like you are in a true zombie survival movie. It is an overall enjoyable experience, but it could do even better with more content and more rewarding weapon upgrades.”
read full review ↗ - 70
“John Carpenter's Toxic Commando feels like the ultimate fantasy for Black Ops fans who dream of Treyarch releasing the Zombies mode as a standalone game. However, Saber Interactive takes it a step further by offering vehicles with advanced physics.”
read full review ↗ - 70
“A decent attempt to create something similar to Left 4 Dead and its numerous imitators, which will be enjoyable to play with friends for at least a couple of days. Unfortunately, not all the maps are fun to revisit, and the game shows almost every enemy type too early, long before you reach the finale.”
read full review ↗ - 70
“John Carpenter's Toxic Commando is a perfectly solid shooter that will undoubtedly provide plenty of explosive fun for several weekend evenings. The integration of realistic vehicle physics into a zombie apocalypse is a very refreshing idea, and the legendary soundtrack is sure to delight any fan of 1980s movie classics. However, the game is undermined by an unnecessarily overcomplicated weapon upgrade system, occasional visual chaos, and a slight sense of monotony that inevitably sets in after a few hours. This title simply won’t reach the absolute pinnacle of the genre or revolutionize it, but if you’re looking for some lighthearted, gory action with fantastic B-movie charm, you definitely won’t go wrong with this trip to the infested swamps.”
read full review ↗ - 70
“After many hours, John Carpenter’s Toxic Commando knows what it wants to be but falls short of its full potential. At its best with friends, gunplay and co-op mechanics shine, creating chaotic, memorable gameplay. However, repetitive mission design, limited enemy variety, and grindy progression hold it back. It shines in short bursts but struggles for long-term engagement.”
read full review ↗ - 75
“John Carpenter’s Toxic Commando* is a chaotic co-op shooter that mixes fast-paced combat with vehicular gameplay, emphasizing movement and unpredictability. Inspired by Carpenter’s action-horror style, it embraces excess and irreverence rather than realism. Its identity stands out through this bold approach, even if its success in a crowded market is still uncertain.”
read full review ↗ - 75
“John Carpenter’s Toxic Commando is a blood-soaked, neon-drenched riot that successfully strips away the modern bloat of the genre to deliver pure, unadulterated arcade carnage. While it lacks long-term depth and suffers from a thin mission count at launch, its brilliant vehicle-based combat and masterclass in 80s horror atmosphere make it an essential co-op experience for those who value 'game feel' over endless grinding. It’s loud, it’s messy, and it’s exactly the kind of high-octane fun the doctor, or the Master of Horror, ordered.”
read full review ↗ - 80
“If you’re into co-op shooters, zombies, ’80s synth vibes, and the chaos of defending a church with three friends while someone barrels a flaming truck through the gates like a maniac, John Carpenter’s Toxic Commando is an easy pick. Enjoy responsibly!”
read full review ↗ - 70
“While not the most original of ideas & design, John Carpenter's Toxic Commando (JCTC) is still a solid co-op effort with a great presentation style, lovely gunplay, and fun-yet-brief co-op stage-completing flow.”
read full review ↗ - 70
“John Carpenter's Toxic Commando delivers chaotic co-op fun boosted by Saber Interactive's impressive Swarm Engine, but it's a lightweight Left 4 Dead clone that's better in short bursts.”
read full review ↗
…and 101 more tracked reviews.
Patch history
- Public Test Server - New Gamemode, weapons and a whole lot moreJul 23, 2026significant · resets scoring window
- Patch 2.4Jul 2, 2026
- Hotfix 2.3Jun 26, 2026
- Hotfix 2.2Jun 22, 2026
- First major update is live!Jun 18, 2026significant · resets scoring window
- Content update with new mission is live!Jun 18, 2026significant · resets scoring window
- Hotfix 1.6.1May 12, 2026
- Public Test Server up - New map, weapons & vehiclesMay 6, 2026significant · resets scoring window
- Patch 1.6 is liveApr 30, 2026significant · resets scoring window
- Update 1.5Apr 2, 2026significant · resets scoring window
- Patch 1 - Connectivity FixesMar 19, 2026significant · resets scoring window
- Huge thanks after the release of Toxic Commando!Mar 16, 2026significant · resets scoring window
- Demo Update 1 Patch NotesFeb 23, 2026significant · resets scoring window
