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DmC: Devil May Cry

DmC: Devil May Cry

Ninja Theory · released Jan 24, 2013

ActionAdventurePCPlayStation 3Xbox 360

In this retelling of Dante's origin story which is set against a contemporary backdrop, DmC Devil May Cry™ retains the stylish action.

86
VGC Score
Stablehigh confidence
91%
At launch
93%
Steam all-time
86%
Press
67%
Player sentiment
92%
Recent sentiment

PC 86 · Xbox 73

Screenshots & trailers

What players say

Why the number is what it is: aspect mentions counted across 303 sampled Steam reviews (264 positive / 39 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.

What positive reviews talk about

  • Story & writing31% mention it
  • Combat24% mention it
  • Visuals & art11% mention it
  • Music & audio10% mention it
  • Controls & UI7% mention it

What negative reviews complain about

  • Story & writing26% mention it
  • Combat21% mention it
  • Visuals & art15% mention it
  • Music & audio10% mention it
  • Controls & UI10% mention it

Satisfaction by hours played

Same score, different games: see how sentiment holds up the longer people play.

Under 5h

69%

52 reviews

5-15h

89%

164 reviews

15-40h

93%

60 reviews

40-100h

96%

25 reviews

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (Metacritic)866
Creator reviews (1 tracked)850
All-time Steam reviews93%881000
Metacritic user ratings6141
Post-patch Steam reviews (trust-weighted)92%8670
Calibration prior (typical game)7250

Scoring window: last 30 days (no significant patch detected) · 200 reviews sampled · 170 total reviews in window · weighted 139.3 up / 12.6 down · computed 2h ago · full methodology →

Press & Creators reviews (63)

Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.

  • 80
    trust 75Jan 14, 2013

    DmC isn't exactly what fans wanted - many changes could have been avoided, and the combat system seems too simple. The latter is most painful to all the hardcore gamers, that have perfected their fighting skills in previous games. On the other hand DmC is a really good game that keeps you glued to the screen until you see the final cut-scene. The best way is to approach it without prejudice and don't compare it to older installments. DmC isn't a fifth game in the series, it's a spin-off (much like Price of Persia from 2008) and I'd be glad to get a sequel of this particular game (it has more potential in many aspects).

    read full review ↗
  • 90
    trust 71Jan 15, 2013

    DMC does action extraordinarily well and manages to make Dante look like the epitome of cool with every move, and it's wonderful to see this feat in motion. Over and over and over again.

    read full review ↗
  • 80
    trust 69Jan 14, 2013

    DmC does a fantastic job of being immediately recognisable as a game belonging to the franchise, while also providing an experience that will introduce those unfamiliar to it. It's sleek and cool, providing a frantic and flowing combat system that underlies and defines it from the get-go. Dante doesn't just look cooler, he plays cooler, and this may well be the series' finest hour.

    read full review ↗
  • 90
    trust 68Jan 14, 2013

    Sure, the combat can be argued all day long by purists of the series, but if that is your hang up, you are denying yourself an amazing game to play. Fans of the genre, series and games in general definitely need to see what Ninja Theory has achieved here. It's easily an early contender for my favorite games of the year.

    read full review ↗
  • 70
    trust 67Jan 18, 2013

    DmC: Devil May Cry is a hard game to judge. On its own, without any preconceptions based on the franchise, it's a serviceable if unexceptional action title. It's a good way to waste an afternoon or an ideal rental. It is, however, a poor Devil May Cry game.

    read full review ↗
  • 90
    trust 66Jan 14, 2013

    The surface changes lead to a more varied world and relatable characters, while the action itself is a benchmark for the genre.

    read full review ↗
  • 70
    trust 66Jan 15, 2013

    The combat in Devil May Cry gets to be repetitive when you play for too long in one sitting, but the missions are well designed for playing in short bursts and picking it back up later.

    read full review ↗
  • 80
    trust 66Jan 14, 2013

    Ninja Theory has absolutely nailed the leading man and the combat system - by far the most important things - and DmC is clearly a labour of love, a tribute as well as a new beginning.

    read full review ↗
  • 80
    trust 66Jan 14, 2013

    DmC succeeds both in its story and in its brilliant combat, and it looks the business too, despite a few minor glitches and the more colour-soaked levels looking like they've spent a little too much time in an Instagram filter.

    read full review ↗
  • 88
    trust 65Jan 22, 2013

    Regardless of what you think of Devil May Cry, or Ninja Theory as a developer, or Capcom as a publisher, DmC: Devil May Cry is a fun game.

    read full review ↗
  • 80
    trust 64Jan 14, 2013

    An almost entirely successful reboot that still offers deep and flexible combat but in a more accessible and approachable form, and really, the new Dante's not that bad.

    read full review ↗
  • 85
    trust 64Mar 11, 2013

    A worthy rebirth of the franchise as it possesses fast-paced chaotic action, which is diversified by the several weapons that make up Dante’s arsenal, an engaging soundtrack, and a story worthy of the DmC franchise.

    read full review ↗

…and 51 more tracked reviews.

Patch history

No patch announcements found on Steam yet.