What players say
Why the number is what it is: aspect mentions counted across 300 sampled Steam reviews (294 positive / 6 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
- Story & writing39% mention it
- Visuals & art10% mention it
- World & exploration4% mention it
What negative reviews complain about
- Story & writing83% mention it
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
91%
23 reviews
5-15h
98%
242 reviews
15-40h
100%
32 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 80 | 6 |
| All-time Steam reviews | 98% | 94 | 1000 |
| Metacritic user ratings | – | 90 | 48 |
| Post-patch Steam reviews (trust-weighted) | 97% | 93 | 96 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 92.5, but scores above 88 must be earned in front of a mass audience; this verdict rests on 41,682 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: last 30 days (no significant patch detected) · 274 reviews sampled · 231 total reviews in window · weighted 208.7 up / 5.5 down · computed 2h ago · full methodology →
Press & Creators reviews (13)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“The Wolf Among Us is yet another good game from Telltale Games. One major flaw is dismissing some characters - that's the reason the first season of The Walking Dead is and will be a better offering. Everything else - from the atmosphere to the storyline - is really good. Apparently Lee and Clementine's adventure wasn't a one-time high quality offer. I can recommend this game with a clear conscience.”
read full review ↗ - 80
“Another great work from Telltale Games. The plot, character performances, and scenarios blend perfectly to deliver an excellent game. Yes, we are talking about a niche title, but this is a good opportunity for any kind of gamer to approach the graphic adventure genre.”
read full review ↗ - 80
“An at times confronting, well spun mystery and fascinating setting. [Oct 2014, p.63]”
- 83
“A fantastic, morally ambiguous detective tale that sometimes struggles to make its interactivity meaningful and fun.”
read full review ↗ - 80
“I think I feel for The Wolf Among Us what most people feel about The Walking Dead‘s first season, insofar as I can forgive it pretty much every fault it has because of the way it perfectly blends characters, setting, atmosphere, and plot.”
read full review ↗ - 80
“A grim, tight, wonderful story of prostitution, loan-sharking and power plays. [Issue#254, p.59]”
- 80
“Great first season with great characters and coherent story. More interactive story than game though.”
read full review ↗ - 80
“The last episode is a bit disappointing, but that doesn’t change the fact that The Wolf Among Us is a very solid adventure game, head and shoulders above most of other representatives of the genre published in recent years. [Sept 2014, p.62]”
- 90
“The game is even better than the Bill Willingham's original graphic novel series. The Wolf Among Us is a showcase of first class storytelling. [Aug 2014]”
- 80
“While not a hefty time investment, any player will experience a narrative that reasonably mixes fantasy with common storytelling tropes. I just felt that there could’ve been much more to absorb and more game to play.”
read full review ↗ - 85
“Overall, I was a little disappointed that Telltale Games couldn’t come up with more puzzles for The Wolf Among Us, but otherwise everything about the game is first-rate. ”
read full review ↗ - 60
“While the Walking Dead demonstrated the potency of interactive fiction, there are times here where Telltale struggles to dispel a disquieting notion: that The Wolf Among Us doesn’t necessarily benefit from the player’s involvement.”
read full review ↗
…and 1 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
