Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 64 | 14 |
| All-time Steam reviews | 95% | 89 | 30 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (9)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 100
“With Guayota, Team Delusion invites us on a journey through the Canary Islands, with an adventure that revolves around puzzle solving and the myths and legends of the Guanche Indians. A title with an irregular difficulty curve that manages to hold its own thanks to the fact that it offers a solid experience that can be enjoyed at our pace, without haste or stress.”
read full review ↗ - 78
“An elevated, and generally attractive, take on puzzle-oriented play”
read full review ↗ - 75
“Overall, I like Guayota. The game takes a different approach by drawing on lesser-known mythology and offering an experimental style of puzzle-solving that is incredibly rewarding, especially when you have the space to take in the level and figure things out on your own. What didn’t click for me was the aggressive use of traps and hazards, which detracted from the overall experience. Additionally, while the dark cave settings contribute to the game’s atmosphere, they can sometimes make it difficult to see what you’re doing. Despite these issues, Guayota is well worth trying if you’re open to something new and different and enjoy puzzle games. It may not be perfect, but its unique approach and rewarding gameplay make it a standout in the puzzle genre. A free demo is available on the Nintendo eShop if you want to try it out.”
read full review ↗ - 65
“If the game’s graphics were a bit sharper and the story more fleshed out, closer to the cinematic quality of the trailer, Guayota might feel like a better value for its price at roughly $20 on Steam and $15 on Switch (this is without current sales pricing for launch). The gap between its marketing and the actual gameplay results in an experience that falls short of the hype.”
read full review ↗ - 65
“If the game were a bit shorter, and more focused on what it really wanted to be, I feel it would have been a lot more enjoyable. As such, I can only truly suggest picking it up if you want to enjoy a gauntlet of puzzles, without ever wanting to care about why you’re doing that, and what are these puzzles leading you towards.”
read full review ↗ - 70
“Guayota contains a great deal of difficulty and tested my patience quite well. I loved how it implemented puzzles in a way that isolated puzzles on a per-dungeon basis. However, I wanted a bigger payoff from completing its more difficult-levels, and I wanted the light version of the levels to have something to ease the difficulty. That said, Guayota was a great test of my logic and reasoning skills in the few hours I spent in-game. I loved the aesthetic, design, and general level construction, so it's worth playing if you're interested in an indie gem with unique puzzles for an afternoon playthrough.”
read full review ↗ - 55
“Guayota is a good example of a game that tries to do way too much. It has ideas, but it doesn’t know how to moderate them or reign them in, and the end result is a lot messier than it needs to or should be.”
read full review ↗ - 50
“While there were moments I genuinely enjoyed solving Guayota’s puzzles, these are often overshadowed by design choices that end up hindering fun instead of fostering it.”
read full review ↗ - 73
“Guayota is a nice and colorful puzzle game with extremely well constructed gameplay sessions. Too bad about the too much repetitiveness of some puzzles.”
read full review ↗
Patch history
- Patch Notes (1.1.2)Feb 2, 2026
- Patch Notes (1.1.1)Jan 14, 2025
- 🔦 Guayota - Patch 1.1 Available NOW 🔥Oct 1, 2024
- Patch Notes (1.0.10)Aug 21, 2024
- Patch Notes (1.0.09)Aug 14, 2024
- Update Notes for Release DayAug 13, 2024
