Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 84 | 13 |
| Creator reviews (1 tracked) | – | 91 | 0 |
| All-time Steam reviews | 95% | 89 | 1000 |
| Metacritic user ratings | – | 73 | 17 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 5 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 88.4, but scores above 88 must be earned in front of a mass audience; this verdict rests on 4,114 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: last 30 days (no significant patch detected) · 13 reviews sampled · 11 total reviews in window · weighted 7.6 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (51)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 71
“The game focuses on the multiplayer options, up to four players at once. If you are not going to play it with someone, it's not worth buying it. ”
read full review ↗ - 80
“TowerFall: Ascension is a game that relies heavily on your social standing. The mechanics are entertaining, the presentation is charming, and the whole affair is top fun, assuming that you have some friends to play with.”
read full review ↗ - 75
“Possibly Towerfall Ascension is one of the best options if you want to get hold of a game that allows you to have a good time with lots of laughs and friends when they come home. Although precisely games of these there are already a few. Some of them have even been given away as Game with Gold and will probably go through your library. And also others like Videoball, which although it belongs to a different genre, is also great as competitive multiplayer, and has online options. In any case, if you play it alone, it's a good option that feels fresh, but it lacks some more substance in its individual mode.”
read full review ↗ - 80
“An accessible title for everyone. Nailing colleagues with an arrow to the wall has long been so tight! The game was created by one man - I have no questions.”
read full review ↗ - 90
“Classic board games don't get marked down for only being playable with real-world humans, though, and nor should TowerFall Ascension. This is the type of game that creates memories and dissolves friendships, soundtracked by the pained swears of the defeated and the uproarious cheers of the victors. If that's not worth moving your life around for, then what is? ”
read full review ↗ - 80
“It’s a delightfully frantic game that rewards quick wits and strategy above mastering complex controls, and truly shines when you have three friends in arm’s reach to pit those talents against.”
read full review ↗ - 90
“One of the best offline multiplayer games for years and yet more proof that the bow and arrow is gaming’s most entertaining weapon of choice.”
read full review ↗ - 90
“Contrary to appearances, the former spearhead title of the Ouya is not just a small game indie in tune with the times, displaying without complex its large pixels. Indeed, TowerFall is resolutely dedicated to local multiplayer, a practice that is now marginalized.”
read full review ↗ - 90
“A single-screen platform brawler that's about as good as the genre has ever been, in versus or wave-survival mode.”
read full review ↗ - 80
“A great local party game, it is a damn shame that there is no online mode for this. If you regularly have company this is a must have title and you wont regret picking it up. With a simple pick up and play game style pretty much anyone can have a go of Towerfall Ascension and have a good time. The overall presentation, music and graphics are charming and once you start playing even on your own this is a hard game not to like. However a bit more in game content would have been appreciated, as would the inclusion at the very least of some versus bots. Regardless, there is potentially endless fun to be had here amongst friends so Towerfall Ascension gets a well deserved 8.0 out of ten.”
read full review ↗ - 100
“TowerFall: Ascension might not be complicated or feature-rich, but the instant pick-up-and-play fun of its local co-op arena battles make this the best game in the PS4’s fledgling library.”
read full review ↗ - 89
“Every second is a mad scramble for ammo, powerups, and survival that, while sadly limited to local play only, kept my group of four players glued to their controllers with its highly competitive action.”
read full review ↗
…and 39 more tracked reviews.
Patch history
- 1.3.3 Update!May 29, 2016
- 1.3.3 Update!May 29, 2016
- 1.3.2 - Level Balance + FixesDec 4, 2015
- 1.3.2 - Level Balance + FixesDec 4, 2015
- 1.3.1 - New Achievement + FixesNov 2, 2015
- 1.3.1 - New Achievement + FixesNov 2, 2015
- 1.3 - Workshop Update!Sep 22, 2015significant · resets scoring window
- 1.3 - Workshop Update!Sep 22, 2015
- 1.2.2 - Trigger Arrow Changes + Keyboard ConfigJul 8, 2015significant · resets scoring window
- 1.2 - Dark World Update!May 12, 2015significant · resets scoring window
- 1.2 - Dark World Update!May 12, 2015significant · resets scoring window
- 1.1.19 - Balance + Stability UpdateJun 30, 2014significant · resets scoring window
- 1.1.19 - Balance + Stability UpdateJun 30, 2014significant · resets scoring window
- 1.1.18 - Mac and Linux launch + New Variants + Shirts!May 29, 2014significant · resets scoring window
- 1.1.17 - New Variants Update!Apr 30, 2014significant · resets scoring window
- 1.1.17 - New Variants Update!Apr 30, 2014significant · resets scoring window
- 1.1.16 - Bugfix UpdateApr 2, 2014significant · resets scoring window
- 1.1.16 - Bugfix UpdateApr 2, 2014significant · resets scoring window
