Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 81 | 88 |
| All-time Steam reviews | 87% | 80 | 489 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 85% | 78 | 300 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Oct 29, 2025) · 300 reviews sampled · 290 total reviews in window · weighted 186.9 up / 34 down · computed 9h ago · full methodology →
Press & Creators reviews (46)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Lost in Random: The Eternal Die has a well-crafted world, clever mechanics, and satisfying action. While it has its flaws, it’s a game that’s worth your time, whether you’re a fan of the action roguelite genre or not. Between the inventory management and its fascinating exploration of how to explain a roguelite mechanic through the game world, I hope many future titles in the genre are paying attention.”
read full review ↗ - 80
“Perhaps Lost in Random: The Eternal Die is too short for its genre. But the result of Zoik studio's work is more than enough for a relaxing time.”
read full review ↗ - 75
“Lost in Random: The Eternal Die is a fun and well-structured roguelite, with a narrative that, although simple, works efficiently as a backdrop for the experience. However, despite the good start, the experience loses strength over time. The repetition of rooms, the limited variety of enemies and the shallow randomization cycles make the gameplay tiresome. In the end, Lost in Random: The Eternal Die delivers a solid foundation, with creative ideas and a striking visual style, but stumbles precisely in the execution of its randomization systems - the central and vital element for a roguelite, compromising the depth of the experience.”
read full review ↗ - 70
“Anyone with any interest in roguelikes like Hades will want to give it a whirl, while the dark fairy tale atmosphere will be appealing to others. The game wants to present a polished, not revolutionary, experience and manages to deliver on this in spades.”
read full review ↗ - 70
“Lost In Random: The Eternal Die is a fun roguelite jaunt at most, with some polish and tweaks that are welcome in the genre. You'll make good progress with the game's story while also revelling in its intense action and temporary roguelite power-up system that's in tune with its analog gaming backdrop. It's not a royal flush, but it's a steady hand that's enough to sate your roguelite action-heavy tendencies.”
read full review ↗ - 92
“Running with the characters and lore from Lost in Random, the move to roguelike action is a reasonably-good one”
read full review ↗ - 80
“The battles are fun, the game is challenging but never unfair and the sophisticated artifact system was one of my absolute highlights. The story works regardless of whether you're new to Random or have already played the first game and the characters and setting are not only charming and unique but the unique visuals also make the world look incredibly beautiful. Lost in Random: The Eternal Die probably isn't the sequel you were expecting after the first game, but I'm a big fan of the idea and hope this isn't the last we hear from Random.”
read full review ↗ - 90
“Lost in Random: The Eternal Die is an isometric action roguelike that stands out for its original universe centered around luck, risk, and strategic choices. With fast-paced combat, a wide variety of relics, a rewarding progression system, and a memorable art direction, the game delivers a fun, addictive, and technically solid experience. A pleasant surprise among indie titles, it’s a great pick for fans of the genre.”
read full review ↗ - 93
“Lost in Random: The Eternal Die is an amazing roguelike adventure game. It is full of amazing lore, awesome weapons and endearing characters that should keep you coming back for more.”
read full review ↗ - 85
“Lost in Random: The Eternal Die is a smart sequel. It leans on the original's strongest elements in the aesthetic and stylistic choices, whilst moving the gameplay into a new and entertaining direction. It doesn't do anything groundbreaking, though it does succeed at producing a high-quality product that feels good to play. Thanks to an interesting upgrade system and in-built chance mechanics, The Eternal Die stands out on its own and proves to be a game absolutely worthy of your time.”
read full review ↗ - 79
“Lost in Random: The Eternal Die offers a different, roguelite perspective on the world of Randomness, where the focus is entirely shifted to action, while the story is set aside.”
read full review ↗ - 80
“Lost in Random: The Eternal Die may not live up to what it is clearly inspired by, the game itself is a shining example of how to spin-off from a previous entry and create something enjoyable as you approach the story and its world from a new perspective. While the requirement of playing the previous game is needed to understand the story, the context of what Aleksandra is fighting for, as well as why you should care about the game’s cast, the game built around those things is ultimately well executed and has made me excited to play the previous game to understand those relationships and the context behind them.”
read full review ↗
…and 34 more tracked reviews.
Patch history
- Wager’s Gauntlet Update is now available!Oct 29, 2025significant · resets scoring window
- Lost in Random: The Eternal Die – Stitched in Style cosmetic DLC + Free Update!Aug 14, 2025significant · resets scoring window
- Steam Demo - Small Content UpdateFeb 18, 2025significant · resets scoring window
