Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 67 | 12 |
| All-time Steam reviews | 93% | 87 | 1000 |
| Metacritic user ratings | – | 71 | 24 |
| Post-patch Steam reviews (trust-weighted) | 90% | 84 | 54 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 155 reviews sampled · 151 total reviews in window · weighted 31.6 up / 3.4 down · computed 2h ago · full methodology →
Press & Creators reviews (10)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 30
“Less a proper game and more of an odd and repetitive loop of walking around looking for small changes to amuse yourself”
read full review ↗ - 80
“The Exit 8 is a simple game that manages to capture the feeling of paranoia and the uncanny valley in a way very few titles can. This is a short escape room adventure that will have the player combing every corner looking for anything out of the ordinary, and while it might sound painful, it's a quite incredible experience.”
read full review ↗ - 70
“I suppose it all comes down to The Exit 8 being a surprisingly comfortable game, especially on the Switch, even though it will get you if you let your guard down. I really like how it works and what it accomplishes with so little. It’s an entertaining diversion with great atmosphere that will be fun for a few runs. But I also expect that once you’ve played it enough times, you’ll have done it all and have no reason to return. If you’re a weirdo like me though, you might still come back a few times because you find it oddly relaxing to take a walk and pick out the “mistakes.””
read full review ↗ - 60
“The Exit 8 is a short horror experience that feels more like an introduction to VR psychological horrors than anything else.”
read full review ↗ - 60
“The Exit 8 is a unique and interesting experience, but not one of substance. The “hidden object” gameplay is very shallow and was designed to be picked up and played by anybody with eyes, thumbs, and index fingers. This is a novel and amusing distraction that works as intended and earns a few good chills when played in the dead of a silent night.”
read full review ↗ - 100
“While the journey is brief, The Exit 8 VR packs a lot of unnerving atmosphere and enticing discovery into its runtime. Its unsettling presentation and anxiety-inducing gameplay sucked me in for the full ride.”
read full review ↗ - 75
“It’s a clever little title, handles well on the Switch and comes in at the same price as a Happy Meal. While it won’t blow away critics at the end of the year, The Exit 8 is memorable and serves as a good proof of concept, like how P.T. once captivated players across the world with unspeakable dread.”
read full review ↗ - 80
“Made it to the end of the review and made it out alive? Then surely you’re intrigued enough to venture into the mysterious metro tunnels. Despite its minimalist nature, The Exit 8 VR is a surreal experience only enhanced thanks to the immersion provided through virtual reality. At just over an hour long, it’s a bite-sized experience that feels less like a videogame, and more like an interactive piece of art. If you’re a VR enthusiast and have a fascination for the disturbing, you’d be mad not to enter the Exit 8 VR.”
read full review ↗ - 80
“The Exit 8 and The Exit 8 VR is a short experience. You can finish it in 10 to 15 minutes I'm sure, or you can be like me and spend over an hour in there. There isn't much to the game, but it is an interesting experience that tests your powers of observation. I can't compare it to other walking simulators as there isn't anything else quite like it, but those looking for a short puzzle will most likely enjoy it.”
read full review ↗ - 95
“The Exit 8 is an incredibly unique and massively memorable experience, and for the price of a coffee it's very easy to recommend.”
read full review ↗
Patch history
- Ver1.0.9Jul 24, 2024
- Ver1.0.8Jun 5, 2024
- PatchNote Ver1.0.7May 31, 2024
- Patch Note Ver1.0.6May 23, 2024
- PatchNote Ver1.0.5Apr 9, 2024
- Patch Notes Ver1.0.4Feb 17, 2024
- Patch Note Ver1.0.3Dec 9, 2023
- Patch note Ver1.0.2Dec 5, 2023
- Update Ver 1.01Dec 2, 2023
