Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 69 | 9 |
| All-time Steam reviews | 80% | 74 | 626 |
| Metacritic user ratings | – | 72 | 2 |
| Post-patch Steam reviews (trust-weighted) | 76% | 71 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 3 reviews sampled · 2 total reviews in window · weighted 1.6 up / 0.5 down · computed 2h ago · full methodology →
Press & Creators reviews (43)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“Tower of Guns is an experience that wears thin after a while, being best played in short bursts. It is an interesting experiment that should be further explored by Terrible Posture Games. Ideas and potential are not enough, however, to make a game compelling - they need thoughtful execution and variety. Fact of the matter is that randomly generated levels just aren't a graceful solution to make variety and, ultimately, the level design (or lack of) ends up being too similar and boring. To make up for the randomised level designs, the core gameplay would need to be expanded upon and less limits put on player-character actions. Tower of Guns is a title that is best for only the curious and the desperate for something new and different.”
read full review ↗ - 60
“There's no doubt that Tower of Guns will be a game that you either love or hate. An interesting take on the FPS genre, the game feels like a cross between a more traditional shooter and a gameshow. It lacks polish in places and desperately wants for more game modes or something to extend the amount of provided game time beyond beating your best score or run, but there's potential here that the developers could, and should - build on in the future.”
read full review ↗ - 70
“For a game packed with cold, mechanised artillery, this FPS-Roguelike mash-up has a surprising amount of warmth and humanity. Scale the Tower of Guns and you'll find some pick-up-and-replay charm.”
read full review ↗ - 60
“Tower of Guns proves to be a fun diversion that unfortunately falters in a couple of key areas. While it at least manages to keep its Roguelite membership by randomly generating a decent amount of enjoyable content, the relatively gentle difficulty ends up diluting the impact of its perma-death quite a bit. This ends up robbing the experience of any strong sense of accomplishment, so when you best the tower for the first time, it'll feel more like a damp squib than a twenty-one gun salute.”
read full review ↗ - 30
“The idea of a FPS rogue game where you earn new abilities as you try and make your way to the top sounds ever so promising, but with all the issues I had with it, I've already bailed out.”
read full review ↗ - 80
“Tower of Guns is a nice application of the roguelike formula to the first-person shooter genre. The old-school mechanics fit in well with the game's pure randomization to create an addictive experience no matter how many times you go through it. Though the title could use some more variety in enemy types and boss fights and the presentation could be a little better, there's no denying that the experience is fun enough to constantly beckon for just one more round. If you don't mind mindless shooting, Tower of Guns comes highly recommended.”
read full review ↗ - 75
“The arcade-like structure and mounting pile of perks and weapons gives Tower of Guns an irresistible, if brief, appeal. There's tremendous fun to be had questing up the tower, amassing buffs and improvements to both your character and their weaponry, and racing against the clock. But soon enough, the repetitious enemy and environment designs begin to tire, and the initial bullishness of the evolving guns feels a little conservative; nothing goes quite far enough. Tower of Guns fails to reach the heights it might have reached, then, but provides an enjoyable run all the same.”
read full review ↗ - 80
“Complaints aside, Tower of Guns delivers an engaging experience that is well suited to short bursts of play in its standard form or long marathons in its ranked endless mode. The game offers no shortage of fun. So grab your gun--it's time to go to bullet hell.”
read full review ↗ - 90
“Overall, Tower Of Guns is a stunning example of how old-school design is still relevant and fun in today's industry.”
read full review ↗ - 50
“While this game does have some of replay ability. It's more in the line of trying to beat your time than actually adding new material to the gameplay. For a price of 15 dollars this game does not have the depth that it needs to sustain a purchase. While this game does have a good concept the execution is lackluster and is a wasted opportunity on a new take on gaming.”
read full review ↗ - 80
“Tower of Guns won't keep you occupied for hours on end, but if you're a gamer looking for a quick fix of intense action you'll be hard pressed to find a better title.”
read full review ↗ - 65
“Tower of Guns isn't a bad game and it certainly doesn't bill itself as anything more than what it is. A "lunchbreak FPS"is indeed an apropos descriptor. Still, it doesn't bring enough new concepts to the table to really wow players.”
read full review ↗
…and 31 more tracked reviews.
Patch history
- ToG 1.3 Released!Nov 23, 2015
- ToG 1.3 Released!Nov 23, 2015
- Linux/Mac builds: Minor updateFeb 6, 2015
- Linux/Mac builds: Minor updateFeb 6, 2015
- Tower of Guns-Updated 1.25Oct 24, 2014
- Tower of Guns-Updated 1.25Oct 24, 2014
- Tog 1.21 AKA "Wingnut" Released!Aug 19, 2014
- Tog 1.21 AKA "Wingnut" Released!Aug 19, 2014
- Tower of Guns 1.18 Update is Live! Hooray!Jun 16, 2014
- Tower of Guns 1.18 Update is Live! Hooray!Jun 16, 2014
- Tower of Guns 1.10 Update is Live! EDIT: make that 1.13May 19, 2014significant · resets scoring window
- Tower of Guns 1.10 Update is Live! EDIT: make that 1.13May 19, 2014significant · resets scoring window
- V1.0G HotFix Incoming!Mar 8, 2014
- V1.0G HotFix Incoming!Mar 8, 2014
- V1.0G Hotfix Incoming!Mar 8, 2014
