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POOLS

POOLS

Tensori · released Apr 25, 2024

AdventurePCPlayStation 5Nintendo Switch

Walking simulator. Explore, admire and listen. Uncanny. Relaxing. Unnerving. Eerie. Immersive. No monsters chasing you or jumping at your screen, but can feel oppressive at times by invoking fears of getting lost, the dark, tight spaces and liminal space architecture. Inspired by backrooms.

88
VGC Score
Stablehigh confidence

anchored at patch: “Update notes (19th December 2025)” (8mo ago)

89%
At launch
95%
Steam all-time
78%
Press
67%
Player sentiment
94%
Recent sentiment

PC 88 · PlayStation 67

Screenshots & trailers

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (OpenCritic)7812
All-time Steam reviews95%901000
Metacritic user ratings0
Post-patch Steam reviews (trust-weighted)94%891303
Calibration prior (typical game)7250

Acclaim gate: the raw blend lands at 88.9, but scores above 88 must be earned in front of a mass audience; this verdict rests on 6,685 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).

Scoring window: since the last significant patch (Dec 19, 2025) · 300 reviews sampled · 1303 total reviews in window · weighted 122.3 up / 2.7 down · computed 1h ago · full methodology →

Press & Creators reviews (10)

Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.

  • 80
    trust 69Nov 28, 2025

    Quote not yet available

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  • 70
    trust 66May 21, 2024

    A short but impressively realised walking simulator that will unnervingly delight many and disappoint some, POOLS is a purely experiential liminal piece of media. Like all of its halls and corridors, you may wonder where the end goal is, or where the purpose lies. But that’s precisely the purpose of the liminal, to focus on emotion and feeling, even if that’s slightly undermined by its structural design.

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  • 50
    trust 66May 20, 2024

    The walk between the pools is audio-visually interesting, but practically you just watch and the gameplay is minimal.

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  • 90
    trust 65May 28, 2024

    POOLS is not for the easily anxious, even if there’s nothing in the water to pull you down. The sounds alone will make you fear the depths. You should.

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  • 80
    trust 62May 10, 2024

    Few games let you experience the true horrors of an empty, slightly dilapidated council swimming pool, and for that, Pools must be commended.

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  • 80
    trust 61Apr 26, 2024

    Whether you find liminal spaces strangely appealing or unsettlingly eerie, we recommend you give Pools a try. We certainly haven’t played anything quite like it before. It may not be an action-packed experience with complex mechanics, hell, some might not even consider it a game at all, but it’s utterly compelling from beginning to end.

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  • 85
    trust 57Nov 25, 2025

    Impactful, silent, and haunting, Pools arrives on consoles with a unique proposal, far, far from being boring.

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  • 85
    trust 56May 24, 2024

    It is a masterclass in vibes, the kind of immersive experience games with a small country’s worth of budgets can only ever try to clumsily emulate. That is of course if you’re open to what POOLS is trying to do, no doubt some will find its lack of explicit systems or goals frustrating or outright boring. Fortunately, I’m a sicko and this kind of slow-burn, ambient horror is exactly what I want from interactive experiences. As I began to piece together my understanding of events in the game through stray imagery and implications, jumping at shadows and straining my ears for an attack that never came, I realised I had drowned somewhere along the way in POOLS.

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  • 86
    trust 53May 8, 2024

    POOLS for a lack of a better term could be called a cozy horror game. Instead of being creepy-cute like other darker games within that category, this game is creepy-cool. Each level flows into a floaty, dream-like experience. The "horror" lies in how the player perceives the environment in spite of the beautiful and sleek visuals. POOLS is a reserve of an almost constant air of unease. Instead of the classic horror elements, POOLS is a nervy, slow-burn that dives deep into your own personal anxieties.

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  • 80
    trust 50Feb 28, 2026

    POOLS is quite literally a walking game. No story, progression, dialogue or clear message to speak of, it’s all about vibes and interpretation, despite having some sort of an endign that’s open to interpretation. It’s a short but fascinating ride, even though there is barely any gameplay, which may turn away some people.

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Patch history