Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 78 | 7 |
| All-time Steam reviews | 71% | 68 | 1000 |
| Metacritic user ratings | – | 83 | 7 |
| Post-patch Steam reviews (trust-weighted) | 80% | 74 | 11 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 31 reviews sampled · 21 total reviews in window · weighted 11.9 up / 2.9 down · computed 2h ago · full methodology →
Press & Creators reviews (44)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 85
“No matter the bland and "I've seen this dozens of time" story, Satellite Reign is definitely Syndicate v2.0. Improved and enriched in every aspect, it’s a must have in your Steam library.”
read full review ↗ - 80
“Satellite Reign is a very good game with a few minor issues. You simply have to like the freedom to guide your agents, the variety of ways to complete a task, a big, pretty city and an excellent cyber-punk atmosphere. Satellite Reign is respectful towards the legendary Syndicate - it's faithful to the original game but applies lots of news solutions.”
read full review ↗ - 50
“Satellite Reign had a lot of promise of a cool world, tactical combat, and RPG elements, to potentially make an immersive experience. However, the vast options and choices are overwhelming without an arcing narrative to guide anyone willing to experience it, therefore, all that is left is a world that looks pretty impressive, and with and elements of the game that are fun, but in the end it all feels somewhat lifeless.”
read full review ↗ - 80
“Syndicate’s amoral corporate violence meets a more lenient version of Commandos’ ability-centric squad tactics, in this on-point cyberpunk sandbox.”
read full review ↗ - 75
“A stylish and attractive neo-noir tactical game, Satellite Reign sadly ends up being frustratingly inconsistent.”
read full review ↗ - 60
“When Satellite Reign is on and all the parts decide they want to work together, it is a blast. Infiltrating a base without setting off any alarms and stealing new guns and money from under the enemy's nose is tense and satisfying, and you have to be willing to take risks to succeed. I just wish you didn't have to slog through the uninviting early hours and the game's regularly busted AI to find those thrills.”
read full review ↗ - 80
“Satisfyingly freeform missions and rich systems to play with, set in one of the prettiest cyberpunk cities on PC.”
read full review ↗ - 85
“It's these moment-to-moment planning decisions that really make Satellite Reign a game to recommend and to remember. Eventually, when you've researched the top-flight weapons and your soldier can stand toe-to-toe with entire squads while your hacker turns turrets against the security forces and the infiltrator moves unseen through swarms of alerted guards, you'll get the feeling that nothing can stand against you, and that you've earned every single ounce of your power. But in the early days, while you're scrambling to stay hidden from Dracogenics' henchmen, making the call to pull out with nothing more than a little more intelligence on the layout of an enemy compound to lick your wounds and rethink strategy for the next assault, something really special is happening. Strategy, being formulated in real-time. A surprisingly rare event for a real-time strategy game.”
read full review ↗ - 60
“More than a Syndicate, Satellite Reign reminds a budget version of cyberpunk Commandos. Overall incompleteness and considerable uncertainty over what the game wants to be, prevent gamers from enjoying it more. [Issue#256]”
- 90
“This game is just beautiful. Dripping with atmosphere and lit wonderfully, there were honestly moments where I just stayed in cover to look around at my surroundings”
read full review ↗ - 80
“"While the cyberpunk atmosphere is great, the gameplay mechanics are solid and varied and the AI behaves interestingly, the combat occasionally feels poorly balanced and you may find yourself grinding for better equipment from time to time. The storytelling leaves a bit to be desired, but is enhanced by reading the in-game logs. Overall, it's a pretty great cyberpunk experience."”
read full review ↗ - 100
“It's a smarter, more expressive take on the old Syndicate formula.”
read full review ↗
…and 32 more tracked reviews.
Patch history
- Unity's UNET Service Shutdown and Online PlayJan 19, 2026
- Updated to V1.13.06Aug 11, 2016
- Updated to V1.13.06Aug 11, 2016significant · resets scoring window
- New build on the coop_beta channelJul 29, 2016significant · resets scoring window
- Co-op Now in Open Beta!Jul 13, 2016significant · resets scoring window
- Co-op Beta Channel Updated to V1.12.01Jun 28, 2016
- Co-op Beta Channel Updated to V1.12.01Jun 28, 2016
- Co-op Beta Channel Updated to V1.12Jun 23, 2016
- Co-op Beta Channel Updated to V1.12Jun 23, 2016significant · resets scoring window
- Multiplayer beta updated to v1.11.0Jun 17, 2016
- Multiplayer beta updated to v1.11.0Jun 17, 2016significant · resets scoring window
- Update to 1.07.08Apr 29, 2016
- Update to 1.07.08Apr 29, 2016
- Update to 1.07.06Apr 20, 2016
- Update to 1.07.06Apr 20, 2016
- Nightly Updated to 1.07.05Apr 14, 2016
- Nightly Updated to 1.07.05Apr 14, 2016
- Nightly Updated to 1.07.03Apr 1, 2016
- Nightly Updated to 1.07.03Apr 1, 2016
- New build on the nightly Beta branchMar 23, 2016
- New build on the nightly Beta branchMar 23, 2016
- Minor Stability Update Part 2Dec 2, 2015
- Minor Stability Update Part 2Dec 2, 2015
- Minor Stability UpdateDec 1, 2015
- Minor Stability UpdateDec 1, 2015
- Minor update v1.04.01Sep 11, 2015
- Minor update v1.04.01Sep 11, 2015
- Update to v1.04Sep 10, 2015significant · resets scoring window
- Update to v1.04Sep 10, 2015
- Iron Man Update! v1.03Sep 5, 2015
- Iron Man Update! v1.03Sep 5, 2015
- Build 1.00 releasedAug 27, 2015
- Build 1.00 releasedAug 27, 2015
- Build 0.98 releasedAug 27, 2015
…and 46 earlier patch announcements.
