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62

LEVEL (Czech Republic)

PressTrust score from 302 scored reviews vs. players

3 above players
Bias
within ~9 pts
Vs player sentiment
0.38
Ranks like players
302
Games compared

How this trust score was computed

Trust blends alignment (40%): does the outlet rank games the way players do; decoded accuracy (30%): after translating the outlet's own scale habits (a '7/10 means mediocre' scale is decoded, not punished), how well its reviews predict player sentiment; and player-side (30%): on games where press consensus and players sharply disagreed, whose side it took. Recent reviews weigh more (2-year half-life), and the blend is shrunk toward a neutral prior (60) so small samples can't peg the scale. Player quality is launch-window Steam sentiment, so outlets aren't punished for reviewing a launch build that later got patched.

69
Alignment (40%)
73
Decoded accuracy (30%)
40
Player-side (30%)

Controversy record: on 48 games where press consensus and players sharply disagreed, this reviewer sided with players 8 times.

Computed 4m ago · full methodology →

Outlet vs. players

Each dot is a game both this outlet and players scored. The dashed line is perfect agreement: dots above it mean the outlet was more generous than players, below it more harsh.

Biggest disagreements with players

The receipts: games where this outlet's verdict landed furthest from player sentiment.

Recent reviews (446 tracked)

  • 80
    Halo InfiniteJan 30, 2024

    If the open-world concept had been better utilized and if the writers had added more interesting characters to the story, Infinite could have easily been one of the best Halo games ever. The shootouts are highly entertaining and the open world brings new tactical possibilities. The multiplayer is just as good, being slightly faster than before. [Issue#317]

  • 100
    ELDEN RINGJan 30, 2024

    Elden Ring is simply a game that the player naturally adapts to their own style of play. Challenging at times, vicious at others, but mostly incredibly fun. The enjoyable pace makes the hours of play pass by like water, and each path opens up a few more, only to come together again after a fair amount of exploration before the next big reveal. [Issue#318]

  • 100
    The Forgotten CityJan 30, 2024

    The creators from Modern Storyteller, have done what others can't - they have managed to turn a successful modification into a standalone game that is receiving acclaim on all sides. Excellent production values (especially for an indie game) meet with well-crafted and original game design to create a truly unique experience. [Issue#317]

  • 100
    InscryptionJan 30, 2024

    The game is fun to play, the combat is fun, the plot is fine, the twists are unpredictable, it’s functionally consistent (it can be used as a gallery of good practice examples when teaching game design), and it beats like a well-stitched heart made of several mammals inserted into a robot with a human head and an endless sense of humor. You'll laugh, you'll cry, this game will change your life, Bernard said, and I agree. [Issue#317]

  • 100

    Although the Immortal Empires format, which will combine all three games into one large map, was not yet available at the time of review, the world itself is large even in the individual parts. Its treatment and variety of climatic zones and chaotic crevasses deserve high praise, and the freedom of creative license has been used to the fullest by the authors at Creative Assembly in this regard as well. [Issue#318]

  • 80
    FireworkJan 30, 2024

    The overall impression of the game is also helped by the music background. Headphones are a must and take the experience up a few notches. We must not forget the graphics, which with their spare, gloomy reality, illustrate the almost ceremonial atmosphere of the individual chapters. [Issue#317]

  • 100
    Hero's HourJan 30, 2024

    The action moves at a pleasantly fast pace. The furious jumble of pixels is one of the highlights of the whole game, especially with the help of the imaginative design. Content-wise, the game is virtually impossible to fault. Moreover, most of the campaign parameters are randomly generated, including the spells. Thus, no new game is exactly the same, thanks to the variety of game scenarios. [Issue#318]

  • 80

    Definitely not a bad game. It handles its mechanics perfectly, and as long as it doesn't try to talk at you, you'll enjoy it. It's the first step on the road to new games with Pokémon on the cover, and the good sales could be the main reason to continue similar work and experimentation. [Issue#317]

  • 80
    Gran Turismo 7Jan 30, 2024

    Gran Turismo 7 has a lot of good and plenty of great. The use of DualSense and the particularly well-tuned loading is exemplary, and there's a huge amount of work behind the game, with a lot of detail that's almost hard to believe at times. [Issue#318]

  • 60
    WWE 2K22Jan 30, 2024

    Although the game is certainly better compared to the older version, the impression is spoiled by the sometimes clumsy controls. The strike aiming could use some tweaking. Pressing the right buttons is often more a matter of chance or luck than a planned strategy. The graphics have grown noticeably in beauty compared to the last game. [Issue#318]

  • 80
    GTFOJan 30, 2024

    Despite its difficulty, or perhaps because of it, it pushes all the right buttons for an epic cooperative experience. So if you've got a bunch of friends up for regular trips to the underground, the atmosphere will instantly and definitively absorb you. [Issue#317]

  • 80
    Weird WestJan 29, 2024

    Why is it a great game? If you grit your teeth, Weird West offers fantastic gameplay and a very original take on the story. Don't be afraid of it. Don't be afraid to go west and grow with the strange land. [Issue#319]

  • 80

    The game obviously tries not to keep you needlessly long in a single level and is, as is traditional in the series, fairly accessible to players of all ages and abilities, so that it only asks for a challenge at specific moments. It's a shame that those great imaginative worlds and cool puzzles aren't used more. [Issue#319]

  • 60
    Victoria 3Jan 25, 2024

    Victoria gives players a glimpse of the changing world of the nineteenth century. The player forms nations, oversees ethnic groups, colonizes a world untouched by Western civilization, and most importantly, manages trade and industry. The game itself has shortcomings that disappoint. Prussia doesn't always succeed in unifying Germany, and in 20 hours of play I have yet to see a war between the US and Mexico, or even an attempted civil war in the US. [Issue#323]

  • 80
    Metal: HellsingerJan 25, 2024

    What sets the game apart from other massacre games like Doom, however, is the fact that weapons and your accuracy aren't the only factors affecting your ability to destroy. That X factor is in fact the music, which serves not only as an atmospheric backdrop but also as a crucial mechanic. [Issue#322]