Screenshots & trailers
What players say
Why the number is what it is: aspect mentions counted across 300 sampled Steam reviews (245 positive / 55 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
- Multiplayer & servers4% mention it
What negative reviews complain about
- Difficulty & balance15% mention it
- Combat13% mention it
- Bugs & crashes11% mention it
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
58%
79 reviews
5-15h
87%
75 reviews
15-40h
93%
69 reviews
40-100h
89%
36 reviews
100h+
93%
41 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 78 | 15 |
| All-time Steam reviews | 84% | 78 | 1000 |
| Metacritic user ratings | – | 78 | 22 |
| Post-patch Steam reviews (trust-weighted) | 82% | 75 | 3000 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Feb 14, 2024) · 300 reviews sampled · 9791 total reviews in window · weighted 180 up / 39.3 down · computed 2h ago · full methodology →
Press & Creators reviews (22)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“GTFO is an exciting title. There hasn't been anything quite like it before, but the somewhat unfriendly difficulty and length of the missions may put many people off unnecessarily. Those who can, however, won't go wrong by giving this game a chance.”
read full review ↗ - 80
“GTFO is an intense cooperative horror shooter that’s best enjoyed with a group of friends. Every success is thrilling, but failing can be fun too. It strikes a great balance between horror and action, making it appealing to a wide range of players. Teamwork, coordination, and precision are essential in GTFO.”
read full review ↗ - 85
“GTFO is a really decent production, in which every fan of cooperative shooters will have a great time. You can safely take, as long as you like challenges.”
read full review ↗ - 70
“To sum it up, GTFO is a unique cooperative game, but poorly balanced and already with only a small community, which is mostly made up of players who lack skill.”
read full review ↗ - 78
“It is a hellish experience playing GTFO alone, but four-player co-op gaming would bring the fun of higher challenge. Since the trial version, the difficulty levels of the game have been adjusted many times, but scarcity of resources and strong hordes zombies still made the game look hard-core. There is also the problem that absence of gaming guidance deterred players from playing the game, and the numerous bugs also undermined the game's quality.”
read full review ↗ - 80
“While GTFO is a blast with friends, once you get a good feel of the game, going solo can be a less than ideal experience”
read full review ↗ - 80
“GTFO oozes amazing atmosphere and tense gameplay, it is well designed with a philosophy taken from old game design about learning while playing to let players discover how to overcome the game’s challenging missions. This game delivers on making players feel isolated, stuck in claustrophobic environments surrounded by the deadly sounds of monsters awaiting their next snack. GTFO stands out as a unique cooperative horror experience due to its gameplay design, one that I am fully relishing, even after countless deaths and failed runs.”
read full review ↗ - 70
“GTFO’s focus on tight team coordination brings something new to the co-op shooting genre but its difficulty is not for everyone.”
read full review ↗ - 80
“Despite its difficulty, or perhaps because of it, it pushes all the right buttons for an epic cooperative experience. So if you've got a bunch of friends up for regular trips to the underground, the atmosphere will instantly and definitively absorb you. [Issue#317]”
- 80
“Don't miss if you're looking for a four-man co-op horror game that requires plenty of patience and team play.”
read full review ↗ - 80
“GTFO is hard, mean, and exacting in its demands, but there are few co-op shooters that scratch the same itch.”
read full review ↗ - 80
“It's impossible to experience the greatest moments of GTFO without a group of friends, but the launch version of the game makes it worth the effort. 10 Chambers has developed a content-packed co-op shooter where it's exhilarating to succeed - and, crucially, it can even be fun to fail. There's just enough horror and action to satisfy a wide variety of players, but finding those players and gathering them on a regular basis can be a hassle. Still, anyone willing to do so will see that GTFO has a huge chance for success in the long term, especially if the developers continue to crank out more highly refined nightmares.”
read full review ↗
…and 10 more tracked reviews.
Patch history
- GTFO Meme Competition: Year 2026 VersionMay 26, 2026
- PATCH NOTES - 2025-10-17Oct 17, 2025
- PATCH NOTES - 2024-06-04Jun 4, 2024
- PATCH NOTES - 2024-03-07Mar 7, 2024
- PATCH NOTES - 2024-02-14Feb 14, 2024significant · resets scoring window
- PATCH NOTES - 2023-12-14Dec 14, 2023
- Rundown 8.0 Duality is out now!Dec 8, 2023
- PATCH NOTES - 2023-12-07Dec 8, 2023significant · resets scoring window
- GTFO PATCH NOTES - 2023-10-25Oct 25, 2023
- GTFO PATCH NOTES - 2023-09-25Sep 25, 2023significant · resets scoring window
- ALT://Rundown 6.0 Destination is out now!Sep 14, 2023
- GTFO PATCH NOTES - 2023-06-21Jun 21, 2023
- ALT://Rundown 5.0 Rebirth is out… now!Jun 15, 2023
- GTFO PATCH NOTES - 2023-05-09May 9, 2023significant · resets scoring window
- GTFO PATCH NOTES - 2023-04-28Apr 28, 2023
- ALT://Rundown 4.0 Contact out now!Apr 27, 2023
- ALT://Rundown 4.0 Contact releases this week!Apr 25, 2023
- GTFO PATCH NOTES - 2023-03-23Mar 23, 2023
- GTFO PATCH NOTES - 2023-03-09Mar 9, 2023
- Dive deeper – ALT://Rundown 3.0 out now!Mar 2, 2023
- GTFO PATCH NOTES - 2022-12-21Dec 21, 2022
- GTFO PATCH NOTES - 2022-11-02Nov 2, 2022significant · resets scoring window
- GTFO PATCH NOTES - 2022-10-21Oct 21, 2022
- GTFO PATCH NOTES - 2022-08-19Aug 19, 2022significant · resets scoring window
- Get the exclusive Rundown 7.0 Rise helmetJul 5, 2022
- GTFO PATCH NOTES - 2022-06-27Jun 27, 2022significant · resets scoring window
- Rundown 7.0 Rise is out now!Jun 16, 2022significant · resets scoring window
- GTFO PATCH NOTES - 2022-04-20Apr 20, 2022
- Rundown 6.5 Destination://EXTENDED out now!Apr 12, 2022
- GTFO PATCH NOTES - 2022-01-27Jan 27, 2022significant · resets scoring window
- GTFO PATCH NOTES - 2022-01-21Jan 21, 2022significant · resets scoring window
…and 9 earlier patch announcements.
