Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 76 | 10 |
| All-time Steam reviews | 79% | 74 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 77% | 72 | 201 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Dec 12, 2025) · 201 reviews sampled · 164 total reviews in window · weighted 108.4 up / 31.7 down · computed 2h ago · full methodology →
Press & Creators reviews (14)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“It’s hard to evaluate Hero’s Hour as a standalone title; its acknowledged inspiration from Heroes of Might and Magic is obvious from a mile away. The easy difficulty and fast pace appeal to casual gamers, while the references to the old-school classic are more likely to resonate with an older generation of players who gained their first gaming experiences around the turn of the century. If you’re feeling nostalgic, miss Heroes, but don’t have much time or strong nerves, you definitely won’t go wrong with this one.”
read full review ↗ - 80
“Hero’s Hour takes what is great about the Heroes of Might & Magic formula, adds some extra spice of chaos and the end result is a great turn based / real time strategy RPG hybrid that doesn’t take itself seriously but at the same time, knows its audience. It does fall short in certain areas such as map generation, but this will be fixed in due time. A great game to spend an evening with.”
read full review ↗ - 79
“Interesting real-time battles and strategy elements feel novel, but this isn’t a guaranteed home run”
read full review ↗ - 60
“It is sad to give a rating this low to a game with this much potential. The UI in Hero's Hour is often problematic, and the graphics are just too basic to understand what is happening. Furthermore, there is a very heavy 'rush' element to the game rather than the more plodding pace of older games. If the graphics were better, some balance problems ironed out, and the UI was fixed, this would be an easy game to recommend to strategy players by a wide margin.”
read full review ↗ - 85
“Hero's Hour is an all-around incredible time, taking its classic 90s inspirations to our modern age by keeping all the strategic bits intact and serving a plate of immediate turn-based strategic gameplay, that is endlessly entertaining.”
read full review ↗ - 100
“The action moves at a pleasantly fast pace. The furious jumble of pixels is one of the highlights of the whole game, especially with the help of the imaginative design. Content-wise, the game is virtually impossible to fault. Moreover, most of the campaign parameters are randomly generated, including the spells. Thus, no new game is exactly the same, thanks to the variety of game scenarios. [Issue#318] ”
- 70
“Hero’s Hour may look like a simple game, and truthfully it can be if that’s what you want, but dig a little deeper and you’ll discover some surprising details. And while it definitely deserves the comparisons it receives to Heroes of Might and Magic, Hero’s Hour unfolds into something all on its own if you let it speak for itself. Whether you want a casual or complex experience, Hero’s Hour provides both, wrapped up in a glorious pixel art turn-based strategy RPG.”
read full review ↗ - 85
“Imagine Heroes of Might and Magic III with VGA graphics and real-time battles, and you’ll get Hero’s Hour, a beautiful nostalgic journey back to the 90s that will try to rob you of all your free time. Add a campaign, improve the AI and give the player more control over the battles and in my opinion you’d get what could easily be a low-res HoMM VIII.”
read full review ↗ - 80
“While a lack of online modes may limit the game’s shelf life, the excellent faction variety and snappy pace give Hero’s Hour an undeniable charm.”
read full review ↗ - 80
“If you’re into Strategy games this can be a fun take on things. Plus I’d wager it’s also a great entry point into the genre. Its learning curve isn’t steep enough to scare off newbies, and it’s got more than enough content to keep you going for a long time.”
read full review ↗ - 85
“Hero’s Hour shows how compelling and fun the Heroes of Might & Magic formula can be when a developer gets the core mechanics right. It takes a little time to get used to the real-time battles and the limited direct control, but the formula works well and delivers interesting choices and solid challenges. There’s a lot of variety when it comes to both maps and setup options, while the AI knows how to play to win. The only thing I feel is missing is a core campaign that uses the mechanics and the factions. Even without it, players who love the genre will spend a lot of time exploring the variety on offer and finding the best strategic approach for each side. Hero’s Hour might seem derivative at first but it is a joy to play.”
read full review ↗ - 79
“Hero's Hour mixes RPG, roguelike, real time strategy and auto battler elements in one convincing bundle, portrayed with a nice use of pixel art and an impressive number of units on screen. The gameplay loop, however, tends to be a bit repetitive and the lack of a single-player campaign doesn’t help. Still worth it for its price, though. ”
read full review ↗
…and 2 more tracked reviews.
Patch history
- Hero's Hour 2 is coming!Dec 12, 2025significant · resets scoring window
- Update v2.8.2 and Songs of Conquest CrossoverSep 5, 2025significant · resets scoring window
- The Building Planner and v2.8.1Mar 31, 2025significant · resets scoring window
- v2.8 - The Homestead update out now!Mar 21, 2025significant · resets scoring window
- The Progression Update is released!Aug 27, 2024significant · resets scoring window
- Announcing v2.7 - The Progression UpdateJun 24, 2024significant · resets scoring window
- Hero's Hour upcoming update & news from Goblinz?May 21, 2024
- v2.6.1, v2.6.2 and v2.6.3 - minor patchesApr 1, 2024significant · resets scoring window
- v2.6.0 - Great War out now!Mar 4, 2024significant · resets scoring window
- v2.5.1 ChangelogJun 2, 2023significant · resets scoring window
- v2.5.0 update logMay 10, 2023significant · resets scoring window
- Hero's Hour is getting an update!May 8, 2023significant · resets scoring window
- A message from the dev - ThingOnItsOwnDec 9, 2022significant · resets scoring window
- Major Update Out Now!Dec 8, 2022significant · resets scoring window
- V2.2.3 PatchnoteJul 4, 2022significant · resets scoring window
- v2.2.1 PatchnoteJun 11, 2022significant · resets scoring window
- v2.2.0 PatchnoteJun 10, 2022significant · resets scoring window
- V2.2 pre-E (Open Beta)Jun 6, 2022significant · resets scoring window
- v2.2 pre-D (Closed Beta)Jun 1, 2022significant · resets scoring window
- 2.1.1: HotfixApr 25, 2022
- Hero's Hour 2.1: New faction Delirium out now!Apr 21, 2022
- v2.1a (Closed Beta)Apr 4, 2022significant · resets scoring window
- 2.1 Closed Beta is here!Apr 4, 2022
- v2.0.7a (Open beta branch)Mar 28, 2022significant · resets scoring window
- Some global news + open and closed betas annoncementsMar 28, 2022significant · resets scoring window
- Bug fixes for the bug god!Mar 7, 2022
- V2.0.4c PatchnotesMar 7, 2022significant · resets scoring window
- V 2.0.3 PatchnotesMar 4, 2022significant · resets scoring window
- V2.0.2Mar 3, 2022
- Expansion UpdateDec 30, 2021significant · resets scoring window
