Screenshots & trailers
What players say
Why the number is what it is: aspect mentions counted across 457 sampled Steam reviews (305 positive / 152 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
Positive reviews don't converge on specific aspects.
What negative reviews complain about
- Multiplayer & servers9% mention it
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
69%
48 reviews
5-15h
72%
72 reviews
15-40h
79%
71 reviews
40-100h
71%
84 reviews
100h+
57%
182 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 76 | 28 |
| Creator reviews (3 tracked) | – | 81 | 1 |
| All-time Steam reviews | 82% | 76 | 2189 |
| Metacritic user ratings | – | 72 | 79 |
| Post-patch Steam reviews (trust-weighted) | 73% | 69 | 3000 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Jul 16, 2026) · 300 reviews sampled · 23261 total reviews in window · weighted 186.7 up / 89.6 down · computed 1h ago · full methodology →
Press & Creators reviews (102)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 65
“The core of Rainbow Six Siege is great, it’s a game I want to absolutely adore. But it’s just not a game I can recommend right now. Not at this price. Not with Ubisoft’s chicanery.”
read full review ↗ - 60
“Beyond the basic freeform variety with which players can infiltrate each of the 10 maps, there's no compelling reason to do so. ”
read full review ↗ - 60
“As it stands, Rainbow Six Siege is a game with some fantastic moments brought about by smart design choices. The problem is, everything else around it isn't what it should be, making this an experience you can postpone till an inevitable price drop.”
read full review ↗ - 82
“Many people wanted a different shooter and Rainbow Six Siege is just that. Although it's a product that should be expanded with more maps, modes and other agents to hold up well in the long term, Ubisoft has here a very powerful proposition on its hands. The game demands to be played with teammates who speak the same language. It isn't for everyone. It's for those seeking a realistic shot, with nerves of steel and accuracy.”
read full review ↗ - 80
“While its slow deliberate pace won't be for everyone, if you're looking for shooter that's trying something different, then the impressive destructibility and intense close-quarters battles will almost certainly bring the house down.”
read full review ↗ - 80
“Rainbow Six Siege is a nice return for the series, but know about its caveats before diving in. This is a team game. Communication is necessary, and it is not a twitch shooter. If those things sound appealing, then Siege is definitely worth the time.”
read full review ↗ - 70
“And yet, it sometimes doesn't seem like enough. As intricate as the multiplayer is, the lack of a true campaign or other content beyond terrorist hunt leaves the entire Rainbow Six Siege package of offerings feeling somewhat light, especially in comparison to something like Call of Duty: Black Ops III, which has a campaign and zombies to go along with its signature shooter experience. The same goes for the Halo series, which was built on the backbone of a space odyssey while also forging a multiplayer identity. It's not a question of quality with Siege but a question of value, and for players like me, sometimes the question is harder to answer than it should be.”
read full review ↗ - 80
- 80
“My experiences weren't always perfect, but when Siege works, there's nothing else like it. It's not designed to appeal to all players, and that's exactly what allows it to be something special. With so much strategic depth, those periods between firefights actually become some of the most rewarding, while firefights themselves are made all the more intense by the knowledge that you're fighting for your life, not just your kill/death ratio.”
read full review ↗ - 90
“The way Siege approach to assaulting and defending a building is much more interesting than any shooter we've seen before, and we can say that it definitely nails the core gameplay. However, netcode, microtransanctions and the season pass just made it not be the perfect hardcore first-person shooter.”
read full review ↗ - 60
“Without a single player campaign and only a small selection of effectively interchangeable game modes, Rainbow Six Siege is a game with a fairly limited scope. However, there’s still a solid and very enjoyable tactical shooter at its core, especially when played with friends, and it’s one which will only grow over time as Ubisoft add more maps and content.”
read full review ↗ - 80
“The legacy of Tom Clancy lives on with Rainbow Six.”
read full review ↗
…and 90 more tracked reviews.
Patch history
- Y11S2.3 PATCH NOTESAug 4, 2026
- Rainbow Six Siege Mid-Season Update: Everything You Need to KnowJul 16, 2026significant · resets scoring window
- DESIGNER'S NOTES: Y11S2.2 MID-SEASON UPDATEJul 15, 2026significant · resets scoring window
- Y11S2.2 MID-SEASON PATCH NOTESJul 14, 2026significant · resets scoring window
- COMMUNITY CHECKPOINT #3 RECAP: RANKED 3.0, DOKKAEBI UPDATES & MOREJun 30, 2026significant · resets scoring window
- Y11S2.1 PATCH NOTESJun 25, 2026significant · resets scoring window
- Y11S2 PATCH NOTES ADDENDUMJun 2, 2026
- Y11S1.3 PATCH NOTESMay 5, 2026significant · resets scoring window
- Y11S1.2 PATCH NOTESApr 14, 2026significant · resets scoring window
- Y11S1.1 PATCH NOTESMar 24, 2026significant · resets scoring window
- Y11S1 PATCH NOTES ADDENDUMMar 3, 2026
- Y10S4.2 PATCH NOTESJan 19, 2026significant · resets scoring window
- Y10S4.1 PATCH NOTESDec 11, 2025
- Y10S4 PATCH NOTES ADDENDUMDec 2, 2025
- R6 SHIELDGUARD - Y10S3 UPDATENov 7, 2025
- Y10S3 ROADMAP UPDATENov 5, 2025significant · resets scoring window
- Y10S3.3 PATCH NOTESOct 14, 2025significant · resets scoring window
- An Update to the Siege CommunityOct 8, 2025significant · resets scoring window
- Y10S3.2 PATCH NOTESSep 30, 2025significant · resets scoring window
- Y10S3.1 PATCH NOTESSep 16, 2025
- Y10S3 PATCH NOTES ADDENDUMSep 2, 2025
- R6 SHIELDGUARD & ANTI-TOXICITY – Y10S2 UPDATEAug 14, 2025significant · resets scoring window
- Y10S2.3 PATCH NOTESJul 15, 2025
- Y10S2.2 PATCH NOTESJul 2, 2025
- Y10S2.1 Patch NotesJun 12, 2025
- Y10S2.0 PATCH NOTES ADDENDUMJun 10, 2025
- R6 SIEGE X | YEAR 10 ROADMAP REVEALMay 21, 2025significant · resets scoring window
- R6 Shieldguard & Anit-Toxicity – Y10S1 UPDATEMay 9, 2025significant · resets scoring window
- Y10S1.3 PATCH NOTESApr 15, 2025
- Y10S1.2 PATCH NOTESApr 1, 2025
- Y10S1.1 PATCH NOTESMar 24, 2025
- Y10S1 PATCH NOTES ADDENDUMMar 4, 2025
- Y9S4.3 PATCH NOTESFeb 6, 2025
- PLAYER PROTECTION - Y9S4 UPDATEFeb 4, 2025significant · resets scoring window
- Y9S4.2 PATCH NOTESJan 21, 2025significant · resets scoring window
- Y9S4.1 PATCH NOTESDec 12, 2024
- Y9S4 PATCH NOTES ADDENDUMDec 4, 2024
- Y9S3 MID-SEASON ROADMAP UPDATENov 13, 2024significant · resets scoring window
- PLAYER PROTECTION UPDATE - OCTOBER 2024Oct 25, 2024significant · resets scoring window
…and 1 earlier patch announcements.
