Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 75 | 19 |
| Creator reviews (2 tracked) | – | 77 | 1 |
| All-time Steam reviews | 87% | 81 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 97% | 93 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 4 reviews sampled · 3 total reviews in window · weighted 2.2 up / 0.1 down · computed 4h ago · full methodology →
Press & Creators reviews (58)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 75
“The design of its levels sometimes fights with the swiftness with which death can come, leading to an experience that's best played in small bursts, but there's enough silliness to make those bursts enticing enough to return to.”
read full review ↗ - 80
“Not a Hero: Super Snazzy Edition is a vulgar, violent game, but the pixelated and colorful presentation, coupled with its sharp sense of humor, help to keep the tone light. I was pleasantly surprised by the snappy, addictive gameplay when I first dug into it, and although its repetitive nature and a couple annoying design choices and glitchy controls did temper that, it remained a fun game to play throughout. Just make sure you don't do so with your parents/kids in the room. Should they walk in, however, you can always just return to the character selection screen and play some happy music.”
read full review ↗ - 100
“This is Not A Hero in a moment: a dark parody where every problem can be solved with bullets, and even Aunt Ruby is eager to get in on the action. Get to it, you sexy murder machines. Re-election time is just around the corner, and we've still got to deal with that scrotobiker gang BunnyLord keeps talking about.”
read full review ↗ - 70
“Not a Hero does have a few major faults. Most notably, it can easily be blasted through in the space of two to three hours with very little effort, and it'll only take longer because of frustrating controls that lead the hero to slide to its death, either out of a window or into the barrel of a machine gun. That said, despite featuring one of the oddest stories ever seen, its witty dialogue combined with addictive gameplay makes it a fantastic game.”
read full review ↗ - 80
“A tight, funny, smart, focused, super-violent 2D cover-shooter that works a whole hell of a lot better than you might expect.”
read full review ↗ - 70
“Not a Hero might not always play out the way that you want it to thanks to the fidelity of its controls, but don't let that stop you from enjoying the ensuing chaos and delightful characters. If pixelated explosions and wide-open stages are your sort of thing, then be sure to cast your vote for BunnyLord this coming election.”
read full review ↗ - 50
“Not A Hero isn't a game for everyone. It's flawed, repetitive, but works so well when it works.”
read full review ↗ - 75
“Not a Hero isn't perfect, but it does enough to confirm that Roll7 is a developer to watch. This is a game where the design principles shine through in every second of the action, foregrounded by a winning combination of clever visual tricks and slick production values. At times everything comes together and this is a delicious, feedback-heavy and flowing system - at others you'll be chewing the analogue stick in anger. Bunnylord, in other words, is a candidate with flaws. But still worth your support. ”
read full review ↗ - 70
“The humor won't always make you laugh, but Not a Hero's 2D action makes it worth your time.”
read full review ↗ - 90
“With a very high-pace and addictive gameplay, Not A Hero will have you enjoying every single second you play. On top of this, the sarcasm in this game will have you laughing constantly, with a very clever statement about politics.”
read full review ↗ - 80
“Not A Hero is another great title from Roll7, and another must play title for fans of games that make you pull out your hair with their difficulty, but give you the best feeling imaginable when you clear a level. The writing certainly gets a little too flavourful for its own good, but it still does a great job of connecting the experience and making you want to play the next level right away. It's a short experience, but a memorable one, although if you go for all of the bonus challenges, it'll be anything but a short experience.”
read full review ↗ - 70
“A fun, funny, and wonderfully gory 2D shooter, but it's not quite as tightly designed as OlliOlli and certainly lacks the same longevity.”
read full review ↗
…and 46 more tracked reviews.
