Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 83% | 77 | 18 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 85% | 79 | 12 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 35 reviews sampled · 25 total reviews in window · weighted 13.7 up / 2.3 down · computed 2h ago · full methodology →
Press & Creators reviews (10)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 82
“There’s something to be said for new-school games that somehow capture the essence of the old-school while still feeling contemporary in the right areas.”
read full review ↗ - 60
“Aggelos 2 builds on its predecessor with a larger map, dual forms, and two interconnected worlds. The appealing retro visuals and rewarding movement upgrades make for an enjoyable adventure, but an unintuitive map and missing quality-of-life features make navigation more frustrating than it should be.”
read full review ↗ - 77
“The game delivers two large, parallel, and interconnected worlds, full of challenges, secrets, and passages that spark that constant curiosity to explore "just one more corner." And best of all, this exploration always rewards the player, whether with gems, upgrades, or shortcuts that make all the difference on the journey.”
read full review ↗ - 80
“Aggelos 2 is an ambitious sequel that follows a visual style inspired by 16-bit pixel art, and which delivers a solid Metroidvania experience thanks to a balanced difficulty and a well crafted gradual introduction of the game's mechanics, showing that the genre's mantra is followed seriously. The light-darkness duality is very interesting, and the exploration keeps players engaged and eager for more elements to discover. Its plot is not as prominent as one would like, but the overall slick gameplay, visual design and performance, and quality of the exploration make Aggelos 2 a very interesting work.”
read full review ↗ - 80
“I came away from Aggelos 2 considerably happier than I did from the original. That’s probably the biggest compliment I can give it. It takes the foundation of the first game, expands the world, adds the light and dark forms, improves the exploration and gives you more abilities to play around with, which I feel is fine. Most importantly, it feels like a proper sequel rather than simply another game wearing the same clothes. If you enjoy old-school action-platformers, Metroidvania-style exploration or, like me, have a particular weakness for the old Wonder Boy games, there’s plenty here to enjoy. Is it better than Wonder Boy in Monster World? I’m still not prepared to commit that particular act of heresy. Nostalgia is a powerful thing. But I do think Aggelos 2 is better than its predecessor, and that’s enough for me. It’s colourful, straightforward, occasionally challenging and packed with that old-school sense of exploration that I enjoy. It has a few rough edges, but nothing that stopped me from wanting to keep playing. For me, Aggelos 2 is a recommendation and perhaps the sequel that Aggelos needed to really find its feet.”
read full review ↗ - 70
“Aggelos 2 is a Metroidvania with highs and lows. With a 16-bit aesthetic and a distinctly arcade-style combat system, it delivers a classic experience that is elevated by its interconnected world design, which encourages exploration.”
read full review ↗ - 80
“Aggelos 2 is a great homage to the Wonderboy series and adds a new way to explore an open side-scrolling platformer by adding verticality and different realms to explore. There are some nitpicks that come with that kind of scope, but overall it is a solid experience.”
read full review ↗ - 80
“Fast-paced Metroidvania sequel that bumps up the challenge”
read full review ↗ - 80
“Aggelos 2 feels like a Metroidvania I’d have played over and over again on my Game Boy Advance, with some great abilities and combat.”
read full review ↗ - 80
“Once past its lackluster opening, Aggelos 2 delivers dynamic, engaging Metroidvania-style exploration, opting to provide paths where players can get lost and make their own discoveries rather than relying on clear directions. The concept of switching between two dimensions works well, defining an adventure that, even without a deeply developed narrative, makes the journey worthwhile.”
read full review ↗
Patch history
- Join the Aggelos 2 Public BetaAug 29, 2026
