Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 73 | 18 |
| Creator reviews (1 tracked) | – | 70 | 0 |
| All-time Steam reviews | 69% | 66 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 95% | 90 | 3 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 8 reviews sampled · 3 total reviews in window · weighted 1.9 up / 0.1 down · computed 2h ago · full methodology →
Press & Creators reviews (61)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Lara Croft and the Temple of Osiris is a fun distraction that, while not exactly gripping, will provide several hours of enjoyable loot n' shoot adventuring. Whether you play with friends or go it alone, you'll have a well polished puzzle-platforming, dungeon crawling, Tomb Raider spin-off that you won't be playing this time next month, but you won't regret giving a spin.”
read full review ↗ - 80
“Temple of Osiris is best when it remains focused on the action-oriented gameplay, shining brightest in boss battles that combine puzzles and gunplay.”
read full review ↗ - 84
“[T]he best moments in Temple of Osiris are with friends; when a typical aha moment meets the domino effect of all your friends coming to the same realization you have, there's nothing quite like it. And if the package is a little slim, it's because it's been trimmed of most of its fat, never slowing down enough to let you idly wonder about what else you could be doing with your time. For that, my regular group of friends and I are grateful.”
read full review ↗ - 80
“Featuring simple mechanics, Lara Croft and the Temple of Osiris offers the right amount of challenge. The presence of challenge tombs and level challenges increases the possibilities within the game, making the experience more long-lasting.”
read full review ↗ - 60
“Lara Croft and the Temple of Osiris is a decent game, especially with friends, but it'll never surprise you. The basic mechanics work well, but you'll struggle to shake off the feeling that they could have been utilised so much more effectively. With no plot and no great rewards, you'll be playing just for the sake of getting to the end, which won't be enough to hold everybody's attention through to its premature conclusion.”
read full review ↗ - 70
“The reality is if you're looking for this kind of puzzle-action isometric fix, there's not a shortage of games out there which can offer it. So presumably Lara herself is the lure, however, like I said before the story and characters were, for me, anything but a strong point. That said, this is a decent game with enjoyable puzzle mechanics, a slick combat system and smooth luminous graphics. Just don't expect any surprises, you're getting exactly what you see.”
read full review ↗ - 85
“For clever puzzles, simplistic yet intense action, interesting boss battles and fun co-op, it doesn't get any better than this.”
read full review ↗ - 70
“The Temple of Osiris is a welcome throwback, and for the five or six hours it took me to barrel through the campaign, the rest of the world blinked away as the sands swept in and the ancient machinery started to turn. As with Osiris, I'm not sure Lara's reassemblage has gone entirely to plan, but the spirit remains intact - and the spirit is still strangely powerful.”
read full review ↗ - 70
“Lara Croft and the Temple of Osiris is a nice slice of good, lighthearted fun.”
read full review ↗ - 60
“Lara Croft and the Temple of Osiris is not a bad game, it's just not a great one. The singleplayer game brings nothing new to the franchise, and in some ways even feels like a step backwards from Guardian Of Light. As a multiplayer game it takes on a different and welcome dimension, though for every great moment, you can expect equal frustration.”
read full review ↗ - 70
“Not as compelling as its predecessor, but as a four-player alternative to the Lego games this an enjoyable enough attempt at a Tomb Raider lite.”
read full review ↗ - 80
“While it may not be the most original title around, Lara Croft and the Temple of Osiris is an excellent and incredibly fun multiplayer experience. ”
read full review ↗
…and 49 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
