Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 79 | 8 |
| All-time Steam reviews | 68% | 66 | 1000 |
| Metacritic user ratings | – | 78 | 9 |
| Post-patch Steam reviews (trust-weighted) | 67% | 65 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 7 reviews sampled · 3 total reviews in window · weighted 2 up / 1 down · computed 3h ago · full methodology →
Press & Creators reviews (50)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 75
“Grey Goo is one of the most interesting recent RTS games and right now there aren't many games in this genre to choose from. Real time strategy fans will be pleased but it's definitely not a perfect game. Grey Goo wants to be StarCraft (the atmosphere, 3 races, good storyline) and the new C&C (slow gameplay and minimal micromanagement) at the same time. As such it suffers a bit but you need to appreciate the good intentions.”
read full review ↗ - 90
“Grey Goo is an extremely well produced game. Fans of classic RTS games should sample the Goo for themselves because it's the best RTS released for quite some time.”
read full review ↗ - 80
“If we ever got the C&C game we so much deserve, Grey Goo would be it. By using its roots as a base to build upon, Petroglyph created a very solid piece of RTS history. A must, especially for fans of Westwood's work.”
read full review ↗ - 80
“The biggest problem Grey Goo has is that it’s far too hard for what it is, which is a fun Command and Conquer-style RTS.”
read full review ↗ - 75
“Grey Goo, if you’ll excuse the pun, oozes originality. It’s a refreshing take on a classic style of real-time strategy gaming. ”
read full review ↗ - 80
“In the end, Grey Goo is an interesting attempt at a simple but effective RTS game.”
read full review ↗ - 90
“Grey Goo is, frankly, fantastic. From the opening scenes through the entire narrative thread of the campaign, you'll want to improve your game if only so you can see what happens next as quickly as possible.”
read full review ↗ - 80
“And even if the development team is not necessarily keen on the comparison with Command & Conquer, they do not shy away from it - Grey Goo can fill the large footsteps easily.”
read full review ↗ - 80
“One of the best traditional RTS games to hit the PC in a number of years.”
read full review ↗ - 80
“You may not get as much time out of it as you would with the likes of Red Alert 2, but for the time you're involved it's a neat little RTS title that has some good ideas and can provide a great challenge.”
read full review ↗ - 70
“One of the best real-time strategies for some time, although it’s a shame that despite a few new ideas it’s not really interested in pushing the genre forward.”
read full review ↗ - 70
“Grey Goo isn’t a revolution by any means, but it’s a return to classic RTS gameplay that demands strategy and tactics over the mindless onslaught of mouse clicks.”
read full review ↗
…and 38 more tracked reviews.
Patch history
- Game Patch for March 29, 2016 - AI TweaksMar 29, 2016
- Game Patch for March 29, 2016 - AI TweaksMar 29, 2016
- Game Patch for March 1, 2016 - UI, Bugs, and BalanceMar 2, 2016significant · resets scoring window
- Game Patch for February 23, 2016 - Shroud Balance!Feb 23, 2016significant · resets scoring window
- Game Patch for February 23, 2016 - Shroud Balance!Feb 23, 2016significant · resets scoring window
- Game Patch for February 16, 2016 - Bugs and Performance TweaksFeb 16, 2016significant · resets scoring window
- Game Patch for February 16, 2016 - Bugs and Performance TweaksFeb 16, 2016significant · resets scoring window
- Game Patch for February 9, 2016 - Bugs and Performance TweaksFeb 9, 2016significant · resets scoring window
- Game Patch for February 9, 2016 - Bugs and Performance TweaksFeb 9, 2016significant · resets scoring window
- Game Update for October 27, 2015 - New Recognition System!Oct 27, 2015significant · resets scoring window
- New Balance Update VideoAug 13, 2015significant · resets scoring window
- New Balance Update VideoAug 13, 2015
- Map Pack 2 Now Available!Aug 11, 2015significant · resets scoring window
- Game Update for August 11, 2015Aug 11, 2015significant · resets scoring window
- Game Update for August 11, 2015Aug 11, 2015significant · resets scoring window
- Upcoming Game Update - A Balance PreviewAug 6, 2015significant · resets scoring window
- Upcoming Game Update - A Balance PreviewAug 6, 2015
- Game Patch for June 30, 2015Jun 30, 2015significant · resets scoring window
- Game Patch for June 30, 2015Jun 30, 2015
