Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 94% | 88 | 67 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 3 reviews sampled · 3 total reviews in window · weighted 2.2 up / 0 down · computed 10h ago · full methodology →
Press & Creators reviews (9)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 91
“Overall, The House of Da Vinci is an impressive game. If you’re into escape rooms, puzzles, or beautifully designed worlds, this one is absolutely worth your time. Sure, it’s not a free-roaming adventure, but it doesn’t need to be. It’s an intricate, rewarding experience that pulls you into its world and keeps you engaged until the very end.”
read full review ↗ - 80
“Master Leonardo's puzzles from a few years ago have been given a new dimension and depth in virtual reality.”
read full review ↗ - 80
“The House of Da Vinci VR is a very good puzzle game and you will have fun solving Leonardo's riddles. Graphically it's great and it's a very interactive title, although the VR mechanics can be improved. Still, it is very enjoyable.”
read full review ↗ - 80
“The House of Da Vinci VR represents a masterful translation of the original game into virtual reality. Rather than simply adapting the existing puzzles, Blue Brain Games has reimagined the experience from the ground up to create something that feels native to VR.”
read full review ↗ - 90
“The House of Da Vinci VR is a triumph of puzzle design in virtual reality, with its stunning visuals, clever enigmas, and immersive mechanics making it a standout title in the genre. Whilst the limited movement system is a little disappointing, it in no way overshadows the sheer ingenuity and creativity of the wonderful puzzle-solving and exquisite world design of the adventure. The House of Da Vinci VR is simply a love letter to both Leonardo da Vinci’s genius and the capabilities of virtual reality, offering a journey that is rewarding, beautiful, and simply one of the best puzzle titles that I’ve played on the Meta Quest 3.”
read full review ↗ - 90
“The House of Da Vinci VR captures the magic of the original while offering a uniquely immersive experience for Meta Quest 3 players. Its engaging puzzles, stunning visuals, and atmospheric audio make it a must-play for fans of historical mysteries and escape room games. While the limited movement options are a drawback, they don’t overshadow the brilliance of the game’s core design. If you’ve ever dreamed of stepping into the workshop of a genius and unraveling the secrets of the Renaissance, this is your chance.”
read full review ↗ - 80
“The team at Blue Brain Games has created perfect renditions of the challenging puzzles of the flat-screen version, sometimes difficult but fun to solve. It has some technical limitations, perhaps due to the transition from traditional to VR use, but the developers have nonetheless managed to convince us: The House of Da Vinci is a fine test for virtual reality.”
read full review ↗ - 65
“House of Da Vinci VR is a good entry into the series, and VR games in general. While it does have some issues with controls and a weird difficulty curve, it is a good time.”
read full review ↗ - 65
“The House of Da Vinci VR marks Blue Brain Games' debut in the virtual world, offering a decent puzzle-filled adventure. However, it remains too anchored in a smartphone-like logic to truly hit the mark. The quality of the puzzles encountered varies in difficulty and lacks originality, featuring a control method that is still immature and uncertain. Nevertheless, it manages to entertain the player throughout the duration of the game.”
read full review ↗
Patch history
- AchievementsFeb 6, 2025
- Smooth rotationDec 19, 2024
