Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 62 | 11 |
| All-time Steam reviews | 55% | 56 | 929 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 0% | 15 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 2 reviews sampled · 2 total reviews in window · weighted 0 up / 0.3 down · computed 2h ago · full methodology →
Press & Creators reviews (36)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“Unlike Gravity, which spaced out its most fraught scenarios between moments of calm, it's in a constant state of panic.”
read full review ↗ - 78
“But I keep thinking back to that jump I made, to all the times I saw the lights down on Earth. I think back to that feeling of weightlessness, and how it's finally given me the space game I wasn't getting anywhere else. For all it's lacking as a traditional "game," that alone makes Adr1ft's short excursion into the unknown one worth taking.”
read full review ↗ - 60
“Adr1ft is by no means a bad game, but it comes with a few key caveats. Its opening hour is fantastic, as you begin to piece together what has happened and perilously search for the next oxygen canister, but it's the back half of the game that severely lets this intergalactic adventure down. And despite the story and its setting being so intriguing, it's not enough to paper over the glaring flaws present.”
read full review ↗ - 60
“ADR1FT is a beautiful take on the space disaster genre, but ultimately one that not everyone will get pulled into. It's subtle, slow, and crawling at times, instead of intense, bold, or peppered with action moments. It could have used a bit of both personally.”
read full review ↗ - 75
“Visually stunning, Adr1ft is hindered by shallow core mechanics and a serious lack of interactivity.”
read full review ↗ - 50
“Adr1ft is a gorgeous game with a moving personal story, but its systems clash against one another, creating tedium and boredom throughout.”
read full review ↗ - 40
“Without virtual reality support to increase the novelty this this would-be walking sim proves a disappointingly bland experience.”
read full review ↗ - 30
“ADR1FT makes something as exciting as space exploration a complete bore.”
read full review ↗ - 63
“Beautiful as you could ask for, especially in VR, but exhaustingly repetitive.”
read full review ↗ - 55
“Despite all of this I still felt myself compelled to play it through, above and beyond writing this review. The age-old argument of gameplay being more important than graphics still rings true, but for those interested in flat-out gorgeous visuals then there's enough lurking here to perhaps warrant the price of entry. It's a superficial reason to like it, sure, but I'd be lying if I didn't say that was the main thing which pulled me through. To that end, from my experiences with VR I can comfortably see a digit or two being tacked on to the score for the sheer immersion present. Without the $600 headset though, this is about as flat an experience as I've had in a long while.”
read full review ↗ - 70
“Like riding a bike in zero gravity, Adr1ft takes some getting used to and offers an interesting, fresh and beautiful presentation. Sure, it has some rough corners but it has several more bright spots.”
read full review ↗ - 65
“The sense of awe only lasts for so long and eventually gives way to the tedium that comes from padding the length of a campaign through relatively repetitive missions and challenges. It is hard to shake the feeling that this could have been something special, at least in concept, that ultimately failed executing on its overall promise. Unless you have a VR headset that you are looking to justify, you may want to skip this rescue mission.”
read full review ↗
…and 24 more tracked reviews.
Patch history
- ADR1FT Vive Update LiveJul 28, 2016
- ADR1FT Vive Update LiveJul 28, 2016
- ADR1FT Vive Update 7.19.16Jul 19, 2016
- ADR1FT Vive Update 7.19.16Jul 19, 2016
- ADR1FT Vive Release Date: 07.28.2016Jul 19, 2016
- ADR1FT Vive Release Date: 07.28.2016Jul 19, 2016
- ADR1FT Vive UpdateJun 4, 2016
- ADR1FT Vive UpdateJun 4, 2016
- ADR1FT Update - Version: 1.1.5.19121May 26, 2016
- ADR1FT Update - Version: 1.1.5.19121May 26, 2016
- ADR1FT Update 1.1.4.18748May 4, 2016
- ADR1FT Update 1.1.4.18748May 4, 2016
- ADR1FT Update April 20st, 2016Apr 21, 2016
- ADR1FT Update April 20st, 2016Apr 21, 2016
- EVA Free Mode and More in Today's UpdateApr 2, 2016
- EVA Free Mode and More in Today's UpdateApr 2, 2016
- ADR1FT UpdatedMar 30, 2016
- Minor update pushed to SteamMar 28, 2016
- Minor update pushed to SteamMar 28, 2016
- Minor update pushed to SteamMar 28, 2016
