Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 75 | 6 |
| All-time Steam reviews | 91% | 85 | 571 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 5 reviews sampled · 4 total reviews in window · weighted 4.4 up / 0 down · computed 8h ago · full methodology →
Press & Creators reviews (9)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“The cult classic that hasn't aged a day is incredibly fun to play even after all these years. Too bad that the developers didn't use this chance to polish the AI routine or give some units a redesign, making it hard to recommend the Redux edition to owners of the original game.”
read full review ↗ - 80
“It's a classic that's been lovingly brought back to life by Rebellion.”
read full review ↗ - 80
“Battlezone 98 was a classic and Redux is a pretty good offering to old fans and new players alike. ”
read full review ↗ - 80
“It’s fun and frantic, and has plenty of replayability. It just happens to sound poor and look dated.”
read full review ↗ - 70
“Some games are “too old to change”, but sometimes it's just not necessary. Battlezone proves it, it can beat the competition even in its original form with its attractive gameplay and classic look.”
read full review ↗ - 50
“This is the kind of game where the people who are going to play it and love it already know they are going to play it and love it.”
read full review ↗ - 80
“Battlezone 98 Redux prevails because it keeps the identity of the original, without alienating any modern audiences. The game shows its age in terms of its graphics, its controls, and its story. But the timeless blend of action and strategy are what makes this game stay fresh, and with the strategy genre becoming stale with each new release, perhaps this remaster is just what it needs to revitalise it.”
read full review ↗ - 93
“Battlezone is still a blast. One of the best games that nobody has ever heard of, remastered Battlezone masterfully combines first person shooter with real time strategy. Strategic space tank mayhem goodness. [June/July 2016]”
- 78
“Even with its flaws within the control schemes or the mission design, this is a very unique take on RTS.”
read full review ↗
Patch history
- Patch Notes - The Red Odyssey 24/08/2016!Aug 24, 2016significant · resets scoring window
- Patch Notes - The Red Odyssey 24/08/2016!Aug 24, 2016significant · resets scoring window
