Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 84 | 15 |
| All-time Steam reviews | 90% | 84 | 801 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 4 reviews sampled · 4 total reviews in window · weighted 2.8 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (50)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 65
“You can destroy your smile again with the game modes of old in a new graphical package. If you're looking for the next big, huge, mind-blowing iteration that jumps us forward fifty years in shape-on-shape violence, then it isn't here. I don't need to navigate a three dimensional pomegranate with my mine-laying drone in order to enjoy myself. In fact, it takes away from that enjoyment. You might feel differently.”
read full review ↗ - 70
“It's nice to see a developer try and re-imagine the Geometry Wars formula with varying worlds, but it's not entirely paid off this time round. The vast majority of the game is great fun, it plays brilliantly, and there really is mountains of content on offer for a fairly cheap price. It's a shame that a good chunk of these new, rotating worlds are painfully frustrating to play on because of the player's lack of vision.”
read full review ↗ - 100
“With Geometry Wars 3, Lucid Games have taken the pure and unsullied Geometry Wars mix and added nothing but good things to it. No corners have been cut here and the game is almost a love-letter to everything that was great about the series in the first place.”
read full review ↗ - 90
“Geometry Wars 3: Dimensions marks a triumphant PlayStation debut for an already popular property, and a solid start for the resurrected Sierra label. Offering a wealth of content as well as endless replayability, this game is a real winner. While the introduction of 3D stages doesn't change the franchise's core formula as much as you may expect, it still manages to breathe new life into a solid starting point, and even minor presentation and difficulty niggles can't sully this shapely treat.”
read full review ↗ - 80
“While it might not light the world on fire the way Retro Evolved and its sequel did, Dimensions is a the next evolution of the series, and a really fun way to waste time on the new consoles.”
read full review ↗ - 80
“Geometry Wars 3: Dimensions is a superb minimalist shooter that will have you saying "just one more game" every time.”
read full review ↗ - 85
“Despite the long wait between entries, Geometry Wars 3: Dimensions ends up being a very solid game in the franchise. The core shooting mechanics remain tight, and the addition of new powers doesn't cheapen the experience. The level designs add a fresh feel to the shooting, and the various modes cater to those with specific preferences. Though the presence of progression gates can be frustrating and encourage too much grinding, the various leaderboards and pure addictive nature of the high score hunt mitigate that just a bit. For arcade style shooting fans, it feels almost mandatory to have this in your gaming library.”
read full review ↗ - 70
“For a game I've complained about a lot, I was pretty engaged with it at three in the morning yesterday, of course, shoot-'em-up headache setting in and an annulus of empty teacups starting to form. The problem, ultimately, is a philosophical one. I'm not sure if Lucid really gets the mentality behind this series, and that makes for a perfectly serviceable shooter when the lineage requires something more.”
read full review ↗ - 80
“Geometry Wars 3 is yet another great game in this dual-stick series that will leave your brain buzzing and your fingers numb.”
read full review ↗ - 65
“There really isn't a lot to this game, past the flashy visuals and leaderboards, so if you're looking for more depth than the original Geometry Wars, you'll be disappointed.”
read full review ↗ - 90
“Geometry Wars 3: Dimensions is a fantastic return for the series that brought the twin-stick shooter to modern consoles. Damningly hard, visually and aurally distinctive, there are few games that can match it for both immersion and addictiveness.”
read full review ↗ - 90
“The explosive battle of shapes shoots into the third dimension with flying neon colors.”
read full review ↗
…and 38 more tracked reviews.
Patch history
- April 16 Evolved UpdateApr 15, 2015
- April 16 Evolved UpdateApr 15, 2015
- Evolved Update is Live!Apr 7, 2015significant · resets scoring window
- Evolved Update is Live!Apr 7, 2015
