Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 72 | 15 |
| Creator reviews (1 tracked) | – | 72 | 0 |
| All-time Steam reviews | 74% | 70 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 83% | 77 | 7 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 19 reviews sampled · 13 total reviews in window · weighted 11.1 up / 2.3 down · computed 3h ago · full methodology →
Press & Creators reviews (36)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Chasm is a fascinating, mechanically sound take on the Metroidvania genre, but it also fails to do anything innovative or original that hasn't been done before in the genre, apart from the relatively minor hook of procedurally-generated worlds. Despite this, it's still a fun side-scrolling adventure that's sure to be worth your time, with challenging combat, fantastic graphics, and a cool premise all combining to make for a release that we'd recommend to fans of the genre - although there are better examples out there, many of which are on Switch right now.”
read full review ↗ - 60
“Chasm is a retro-infused, Metroidvania style roguelike. Although it brings back many nostalgic feelings with its art style, there is much more to be desired and no real sense of accomplishment once you've completed the game.”
read full review ↗ - 90
“This world is a joy to get lost in and thanks to the unique take on procedural design, it offers a multitude of ways to re-experience the game even after completion. Aside from some minor issues with the ho-hum traversal upgrades, Chasm is an inspired take on a well-worn genre. If you long for the days of annual Igavanias, Chasm's one of the better modern stabs at that glory.”
read full review ↗ - 56
“Chasm is overall a good representation of the genre but it lacks elements that elevate above other titles.”
read full review ↗ - 80
“Chasm's sharp combat mechanics and rich visual design make it easier to bear the inconsistent difficulty curve.”
read full review ↗ - 80
“It has been a long wait for Chasm and I am happy to report that it provides a great classic Metroidvania experience. It isn't as obviously polished graphically as the likes of Oni or Hollow Knight, and doesn't offer the Dark Souls stylings of Dead Cells, but it succeeds entirely on what it sets out to do. The art style is perfectly suited, the controls are responsive and focused (although I would have liked to move dodge from the Y button) and the world map is a real joy to explore, despite my worries about the procedural generation. It may not be the gamechanger that Dead Cells seems to be (having not yet played it myself) but it is a wonderfully pure and challenging experience. If you have even a passing interest in the genre, Chasm deserves a place on your playlist.”
read full review ↗ - 80
“CHASM is the perfect Metroidvania for those that desire a heavier emphasis on RPG systems at the expense of less flair on the action side of things. If you like the more RPG-centric Castlevania games from the PS1 and DS eras, there’s a lot to love here. Lore nuts and audiophiles may not have a lot to get excited about, and it isn’t as infinitely replayable as the procedural generation system would have you believe, but CHASM still proves to be a solid experience.”
read full review ↗ - 40
“Chasm's beautifully realized world can't distract from an ill-fitting gimmick that leaves its gameplay unbalanced and repetitive.”
read full review ↗ - 60
“Chasm is a quite good tribute to some classic games of the Metroivania genre, with some pleasant retro style visuals. But many things are lacking - like some fresh ideas and a tighter level design - to make it more than a satisfying experience.”
read full review ↗ - 78
“Beautiful pixel art and tight controls make Chasm a fine, if reserved, modern take on the Metroidvania.”
read full review ↗ - 60
“Chasm doesn’t quite have its own identity, as it borrows so much from other games. And, while it does that decently, it’s not best in class. The randomly generated level layout, which is the game’s one unique feature, actually ends up being its biggest weakness. Maybe I am being a little too unkind, as I did have fun playing, but I just feel like it could have been so much more and that’s what bothers me the most.”
read full review ↗ - 60
“With underwhelming procedural generation, Chasm fails to stand out from other Metroidvania games due to its simple mechanics and somewhat bland setting. It's still pretty and challenging enough to be occasionally fun.”
read full review ↗
…and 24 more tracked reviews.
Patch history
- Patch 1.112 ReleasedAug 24, 2026
- Patch 1.111 ReleasedJun 17, 2026
- Patch 1.110 ReleasedMay 4, 2026
- Patch 1.109 ReleasedApr 6, 2026
- Patch 1.108 ReleasedApr 4, 2026
- Patch 1.107 ReleasedApr 3, 2026
- Patch 1.106 ReleasedApr 1, 2026
- Patch 1.105 ReleasedMar 27, 2026
- Patch 1.104 ReleasedMar 12, 2026
- Patch 1.102 ReleasedMar 2, 2026
- Patch 1.101 ReleasedFeb 2, 2026
- Patch 1.100 ReleasedJan 2, 2026
- Patch 1.099 ReleasedDec 3, 2025
- Patch 1.098 ReleasedNov 5, 2025
- Patch 1.097 ReleasedSep 10, 2025
- Patch 1.096 ReleasedJul 8, 2025
- Patch 1.095 ReleasedJun 13, 2025
- Patch 1.094 ReleasedMay 12, 2025
- Bit Kid's End Of Year UpdateDec 20, 2024
- Patch 1.093 ReleasedNov 18, 2024
- Patch 1.092 ReleasedSep 25, 2024
- Patch 1.090 ReleasedJan 5, 2024
- Patch 1.089 ReleasedOct 20, 2023
- Patch 1.086 ReleasedJul 19, 2023
- Patch 1.085 ReleasedApr 5, 2023
- Patch 1.084 ReleasedDec 12, 2022
- Patch 1.083 ReleasedJun 27, 2022
- Patch 1.082 ReleasedFeb 7, 2022
- Patch 1.081 ReleasedDec 16, 2021
- Race Mode UpdateOct 15, 2021
- Controller Mappings Fixed!Jun 30, 2021significant · resets scoring window
- Patch 1.079 ReleasedApr 12, 2021
- Patch 1.077 ReleasedSep 14, 2020
- Patch 1.075 ReleasedFeb 25, 2020
- Patch 1.073 ReleasedDec 23, 2019
- Patch 1.072 ReleasedNov 27, 2019
- Patch 1.071 ReleasedOct 3, 2019
- Patch 1.066 ReleasedMay 8, 2019
- Patch 1.064 ReleasedApr 15, 2019
- Patch 1.063 ReleasedApr 3, 2019significant · resets scoring window
…and 43 earlier patch announcements.
