Screenshots & trailers
What players say
Why the number is what it is: aspect mentions counted across 296 sampled Steam reviews (274 positive / 22 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
- Story & writing24% mention it
- Music & audio12% mention it
- World & exploration8% mention it
- Visuals & art7% mention it
What negative reviews complain about
- Story & writing64% mention it
- World & exploration27% mention it
- Content & length23% mention it
- Music & audio18% mention it
- Visuals & art14% mention it
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
90%
137 reviews
5-15h
96%
115 reviews
15-40h
92%
38 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 80 | 30 |
| All-time Steam reviews | 93% | 88 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 96% | 91 | 3000 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 90.2, but scores above 88 must be earned in front of a mass audience; this verdict rests on 30,541 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: since the last significant patch (Nov 28, 2025) · 300 reviews sampled · 14368 total reviews in window · weighted 170.2 up / 7.2 down · computed 1h ago · full methodology →
Press & Creators reviews (15)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 75
“No, I’m Not a Human is less about traditional horror and more about psychological unease. It thrives on paranoia, forcing players to second-guess themselves with every decision. While it may not have the deepest mechanics or the most polished execution, its atmosphere and concept are powerful enough to leave a lasting impression. This is a game that doesn’t just want to scare you, it wants to make you doubt, hesitate, and carry its questions with you long after you shut it off. If you’re looking for a polished, content-rich survival horror, you may walk away disappointed. But if you’re craving an unsettling, paranoia-driven experience that lingers in your mind, No, I’m Not a Human is worth the knock at your door., ColdMoon”
read full review ↗ - 100
“Trioskaz's work presents an experience where constant paranoia urges us to decide who lives and who dies every time someone knocks on our door seeking help. It's not perfect, as it has a few issues such as translation errors, text boxes that rarely appear, and some very isolated bugs. Other than that, it more than fulfills its purpose by presenting us with moral dilemmas and making us sweat with psychological tension thanks to a sense of anxiety that never lets up for a second.”
read full review ↗ - 84
“Is our home a safe haven or a trap? No, I'm not a Human leaves that question unanswered for exactly 14 nights.”
read full review ↗ - 70
“For folks new to the indie horror genre, be sure to get No, I’m Not a Human and try it out, it offers a unique experience like nothing else, and it isn’t that long of a game either. For established indie and horror fans, No I’m Not a Human isn’t a title that belongs to the Steam wishlist, it’s one for the Steam library.”
read full review ↗ - 70
“No, I’m Not Human thrives on atmosphere, weaving paranoia and dread into every knock at the door, and its shuffled characters and multiple endings give it strong replay value. It’s not a game of polished mechanics, its testing restrictions are frustrating and its bugs are noticeable, but for $14.99 it delivers a tense horror experience that sticks with you.”
read full review ↗ - 85
“A dexterous exercise of sympathy and stress, No, I'm Not a Human is a horror game in more ways than one, with a near-perfect execution of its juxtapositions.”
read full review ↗ - 70
“No, I’m Not a Human is a game with a core premise of paranoia and survival compelling enough to make the first playthrough memorable. Unfortunately, its shallow mechanics, weak writing, and limited replay value keep the game from living up to its own hype.”
read full review ↗ - 85
“No, I'm Not a Human is a game that is less about survival and more about endurance. It asks what it means to make decisions when you cannot possibly know the right answer.”
read full review ↗ - 70
“No, I'm not a Human cleverly holds up a social mirror, turning your own paranoia, bias, and human flaws into the game’s sharpest weapon - though its impactful message risks being undercut by frustrating technical setbacks.”
read full review ↗ - 80
“No, I'm Not a Human is a psychological horror game that transforms paranoia into gameplay, where deciding who to trust becomes a matter of life and death. Its uncanny visuals, suffocating sound design, and ambiguous interactions are perfect for creating tension that any horror fan will love. While its save system and repetition can frustrate, the game’s paranoia lingers long after you stop playing.”
read full review ↗ - 80
“No, I’m Not a Human isn’t about jump scares or flashy set pieces, but rather the gnawing doubt that creeps in when you realize you can never truly know who’s on the other side of the door… or even in the room with you. Minor technical hiccups and a restrictive save system can irritate, but they don’t overshadow the game’s remarkable ability to make every choice feel perilous. I’ve never played anything quite like it before, and even after multiple playthroughs, there’s still something about it that unsettles me. Not many games make me feel that way, but damn, No, I’m Not a Human REALLY got its hooks in. If you like games that are unsettling, weird, and very unique, believe me, you NEED to play No, I’m Not a Human… you won’t regret it.”
read full review ↗ - 95
“Deep and relentless, No I'm Not a Human is a game that explores human nature with unyielding intensity through a simple yet entirely judgment-driven experience.”
read full review ↗
…and 3 more tracked reviews.
Patch history
- Patch #2Dec 25, 2025
- Usual Suspects Update is OUT NOW!Dec 18, 2025
- Preview – Usual Suspects content updateNov 28, 2025significant · resets scoring window
- Patch #2Oct 27, 2025significant · resets scoring window
- 500k copies sold and upcoming update teaserOct 14, 2025significant · resets scoring window
- Hotfix #5Sep 23, 2025
- Hotfix #4Sep 22, 2025
- Hotfix #3Sep 20, 2025
- Patch 1.1.13Sep 19, 2025significant · resets scoring window
- Hotfix #2Sep 16, 2025
- Hotfix #1Sep 15, 2025
- SNF Demo PatchJun 11, 2025significant · resets scoring window
