Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 82% | 76 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 59% | 60 | 1500 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (May 12, 2026) · 300 reviews sampled · 1500 total reviews in window · weighted 181.8 up / 41.2 down · computed 2h ago · full methodology →
Press & Creators reviews (13)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 86
“Deadzone: Rogue delivers a tight, rewarding loop that’s easy to pick up and hard to put down. Deadzone: Rogue might not break the mould, but it sure knows how to fill it with bullets, scrap, and just enough chaos to keep you hooked. Between the crunchy gunplay, sneaky upgrades, and co-op nail-biters, it’s the kind of game that whispers “just one more run” until you realise it’s 2am and you’ve unlocked a perk called Double Dash. Worth it.”
read full review ↗ - 70
“Fans of roguelite games can’t get enough of Deadzone: Rogue‘s “just one more run” loop. It moves smoothly, the gunplay feels powerful, and the synergy system makes building different characters fun. As you’re in the middle of a run, enemies are coming at you from all sides, and your guns are chaining lightning across the screen. This is when the game really shines.”
read full review ↗ - 80
“Deadzone: Rogue offers a fast-paced and enjoyable shooting experience. While it may be simple and somewhat repetitive, it delivers solid action for fans of roguelike games. It won’t impress you with its story or visuals, but it makes up for it with weapon variety and satisfying challenge. A game worth trying if you're looking for something different and lightweight.”
read full review ↗ - 85
“Deadzone: Rogue was worth the wait. It has an addictive gameplay loop that will keep you coming back even after you die again and again, and there's always something new to upgrade or check out with every attempt.”
read full review ↗ - 75
“Satisfying gunplay and a nice pace. Cross-platform support is something that should always be available on Switch, there are no online crowds, and here they've provided a full range of control options. If the AI were better and the environments weren't so repetitive, it would be a hit.”
read full review ↗ - 82
“Deadzone: Rogue does not ask for excuses. It's fun; it's chaotic. If you're looking for a fast, clean FPS with a roguelite backdrop, tight gunplay, and progression that doesn't treat you like a spreadsheet, $20 is an absolute steal. It's just a solid game that's flying under the radar right now.”
read full review ↗ - 80
“With friends by your side and a pile of upgrades at your disposal, the game transforms into a thrilling ride of roguelite mayhem.”
read full review ↗ - 80
“Creating a strong roguelike experience is never an easy task, and while Deadzone: Rogue is far from perfect, particularly in its level design, it still delivers a thrilling and engaging shooter, demonstrating real potential and making it clear that Prophecy Games is moving in the right direction.”
read full review ↗ - 80
“Deadzone: Rogue offers a strong level of replayability for anyone who enjoys roguelites. You could, in theory, clear the campaign in four to six hours once you know what you are doing, but getting there takes time, learning, and plenty of failed runs along the way. The shooting mechanics are tight, the gameplay is fun, and while it does not make the strongest first impression, the systems and progression have a way of slowly sinking their teeth into you. What starts off feeling familiar gradually turns into something that is hard to put down. Deadzone: Rogue is a strong addition to the roguelite shooter space and well worth your attention.”
read full review ↗ - 80
“"An addictive roguelike shooter" Deadzone: Rogue offers a compelling blend of the fast-paced action of FPS games and the depth of roguelike mechanics. Its smooth shooting, extensive character customization, and cooperative gameplay make for a dynamic and addictive experience. Despite some narrative and environmental shortcomings, its consistent performance, engaging gameplay mechanics, and rewarding progression system provide a solid foundation for future expansion. It's a game that respects the player's time and delivers excellent value, establishing Prophecy Games as a key player in the genre.”
read full review ↗ - 90
“Through its stellar use of the roguelite formula and ability to build your loadout in such rapid fashion, Deadzone: Rogue provides a compelling shooting experience that I look forward to firing up for a few runs every day. But it's not just the structure that has its hooks in me; the shooting mechanics, varied enemy types, and the compelling narrative mystery all coalesce into one of my favorite shooters in recent years.”
read full review ↗ - 80
“Deadzone: Rogue carefully combines FPS conventions with roguelite goodness through fleshed-out gunplay, hyper-focused builds from the plethora of perks, and a cozy overarching hub for upgrades. Even the few failures in level design and bit of boredom this title does face, can’t deny the sheer enjoyment it will bring you.”
read full review ↗
…and 1 more tracked reviews.
Patch history
- Additional Fixes Based on Player FeedbackJun 3, 2026
- Several New Fixes Based on Player FeedbackMay 14, 2026
- Deadzone Rogue 2 Announced - Free Demo Coming SoonMay 12, 2026significant · resets scoring window
- Performance and Stability Update + Bug FixesApr 3, 2026significant · resets scoring window
- Steam DLC Fix + First Round of Performance and Bug FixesMar 24, 2026significant · resets scoring window
- 2 New Missions, Fixes, and Crossplay with Nintendo Switch 2Mar 17, 2026significant · resets scoring window
- Bug Fix Patch - Radiation Element and MoreJan 15, 2026significant · resets scoring window
- Fixes based on Latest Feedback - Thank You!Dec 19, 2025significant · resets scoring window
- Fixes Based on Feedback + PreparationDec 4, 2025
- Deadzone: Rogue Patch Notes 1.0.0.25Oct 6, 2025
- Deadzone: Rogue Patch Notes | 1.0.0.18Sep 5, 2025
- More Fixes Based on FeedbackSep 2, 2025
- Console 1.0 Launch on September 3 for PlayStation and Xbox!Aug 29, 2025significant · resets scoring window
- Improved User Interface, Gamepad Support, Color Correction, FixesAug 21, 2025significant · resets scoring window
- More Fixes Based on FeedbackAug 18, 2025significant · resets scoring window
- Recommended Driver, Gameplay Updates, and FixesAug 15, 2025significant · resets scoring window
- More Fixes Based on Today's FeedbackAug 13, 2025significant · resets scoring window
- More Fixes Based on Today's FeedbackAug 12, 2025significant · resets scoring window
- Watch the community play:Aug 12, 2025
- Quick Fixes Based on Today's FeedbackAug 11, 2025significant · resets scoring window
- Full 1.0 Release + 20% Discount Start Now! Zone 3 is LIVE.Aug 11, 2025significant · resets scoring window
- Zone 3 is LIVE: Get a Head Start before 1.0 Launch Tomorrow!Aug 10, 2025significant · resets scoring window
- Zone 3 Dropping August 10. Launching into 1.0 on August 11!Aug 7, 2025significant · resets scoring window
- Patch Notes Version 0.4.0.16Aug 4, 2025
- Bug FixesJul 10, 2025
- Deadzone: Rogue - Patch 0.4.0.7Jun 27, 2025
- 20% Off for Summer Fest, and a Major Patch!Jun 27, 2025significant · resets scoring window
- Deadzone: Rogue - Steam Summer Sale is Coming Up!Jun 23, 2025significant · resets scoring window
- Deadzone: Rogue Patch 0.3.0.12Jun 5, 2025significant · resets scoring window
- 'Last Stand' Mission - Small FixesMay 30, 2025
- Fixes for Weapon Skin Rewards, Controller Support, and MoreMay 27, 2025significant · resets scoring window
- Major Update is Live for Zombies Fest! Free Demo is Back!May 26, 2025significant · resets scoring window
- Major Update Coming for Zombies v. Vampires Fest Next Week!May 23, 2025significant · resets scoring window
- Balance Updates, Bug Fixes, and a Tougher Nightmare.May 14, 2025significant · resets scoring window
…and 9 earlier patch announcements.
