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Total War: ATTILA

Total War: ATTILA

CREATIVE ASSEMBLY, Feral Interactive · released Feb 17, 2015

StrategyPC

Against a darkening background of famine, disease and war, a new power is rising in the great steppes of the East. With a million horsemen at his back, the ultimate warrior king approaches, and his sights are set on Rome… The next instalment in the multi award-winning PC series that combines turn-based strategy with real-time tactics,...

76
VGC Score
Stablehigh confidence +9 since launch

launched at 68, updates lifted it to 76

68%
At launch
82%
Steam all-time
79%
Press
74%
Player sentiment
88%
Recent sentiment

Screenshots & trailers

What players say

Why the number is what it is: aspect mentions counted across 299 sampled Steam reviews (249 positive / 50 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.

What positive reviews talk about

  • World & exploration4% mention it

What negative reviews complain about

  • Bugs & crashes26% mention it
  • Performance24% mention it

Satisfaction by hours played

Same score, different games: see how sentiment holds up the longer people play.

Under 5h

59%

34 reviews

5-15h

82%

44 reviews

15-40h

80%

60 reviews

40-100h

88%

41 reviews

100h+

91%

120 reviews

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (OpenCritic)7914
Creator reviews (1 tracked)780
All-time Steam reviews82%761000
Metacritic user ratings7831
Post-patch Steam reviews (trust-weighted)88%8151
Calibration prior (typical game)7250

Scoring window: last 30 days (no significant patch detected) · 147 reviews sampled · 120 total reviews in window · weighted 104.1 up / 14.6 down · computed 3h ago · full methodology →

Press & Creators reviews (77)

Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.

  • 80
    trust 75Feb 12, 2015

    Atilla is the same for Rome II, as Napoleon was for Empire - a very interesting and playable expansion. But is Total War: Attila interesting for fans of the entire series? Definitely! It's a game aimed at Medieval II enthusiasts. You get diverse factions, a correct strategy map and a great nation management system based on a tech tree and family tree. It's not perfect but it is very good.

    read full review ↗
  • 72
    trust 74Feb 12, 2015

    Attila is a solid, innovative entry in the series marred by some inexplicable performance issues. Assuming that the performance issues get worked out, Creative Assembly may have a keeper. As their recent history has shown, though, that's unfortunately far from a given.

    read full review ↗
  • 80
    trust 70Mar 25, 2015

    While Total War: Attila is a glorified expansion, it is a glorified good expansion, as it brings forth plenty of refinement and ideas… just not enough to make it a distinctly different game from its predecessor. Even so, it's still a wonderfully solid and enjoyable title, and still worth its price to newcomers of the series. For people who already own Rome II, it might be worth waiting for the price to drop, but, ultimately, it is a game that should be gotten.

    read full review ↗
  • 90
    trust 69Mar 3, 2015

    Attila offers a new "horde" mechanic and re-introduces obsolete game-play elements like the family trees progression back into the Total War series. In general, it should be considered a much better version of Rome 2 in every aspect, in a more interesting historical setting. Should you find yourself in a dilemma between Rome II: Emperor Edition and Attila, I would definitely suggest the latter.

    read full review ↗
  • 80
    trust 69Feb 12, 2015

    It's not without flaws, but this time those imperfections are forgiveable next to the wealth of quality on offer. Total War: Attila is the return to form that the series desperately needed.

    read full review ↗
  • 70
    trust 68Feb 19, 2015

    Playing ATTILA has taught me that this is a series that has a lot going for it. The scale of the battles, the depth of the seemingly innumerable mechanics all point to well-crafted title, but if I were to never play a Total War game again, I'd be perfectly fine with that.

    read full review ↗
  • 80
    trust 66Feb 26, 2015

    Total War: Attila brings an under-explored time period to bare to create a great setting and system of mechanics for a strategy game based more on tearing down your enemies than building up your own empire, but it's still plagued with some issues inherent to the Total War franchise.

    read full review ↗
  • 75
    trust 66Feb 19, 2015

    Total War: Attila is undoubtedly a welcome addition to this 15-year-old franchise and it's a relief to find it stable at launch, but there is clearly room for further optimisation. It's a credit to The Creative Assembly that it is still experimenting and tweaking its systems to achieve the right balance of complexity and challenge, even if a few too many of its concepts fall the wrong side of the frustration/satisfaction divide for a little too long. Still, you need only be mindful of the advertised difficulty level of each of the factions in order to triumph and, through extended play, the excitement suggested by all that early potential does, eventually, come to fruition.

    read full review ↗
  • 70
    trust 66Feb 11, 2015

    Total War: Attila is an arranged marriage between a capable (and aging) battle simulator, and a fussy political one.

    read full review ↗
  • 85
    trust 65Mar 1, 2015

    Total War: Attila is a triumphant return for the kings of PC battlefield strategy, and hopefully will usher in a new era of incredible Total War titles.

    read full review ↗
  • 80
    trust 64Feb 15, 2015

    Only a minor evolution of Rome II, and with many of the same bugbears, but the stunning visuals and deep strategy bring a fascinating period of history fully to life.

    read full review ↗
  • 80
    trust 64Mar 26, 2015

    Relax - this Total War game is a return to form for Creative Assembly, with a very engaging setting. [Apr 2015, p.64]

…and 65 more tracked reviews.

Patch history