Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 52 | 6 |
| All-time Steam reviews | 72% | 68 | 363 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 3 reviews sampled · 4 total reviews in window · weighted 0.8 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (18)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 40
“On a platform that is destined to become almost overcrowded with colourful, vibrant, ‘happy' games, having a burst of horror as an option is very welcome indeed. Unfortunately, this isn't the game to showcase the genre, nor is it one to showcase games in general. Some promising early moments left us with high hopes for this title, there were times where we felt genuine, edge-of-your-seat fear, but it soon becomes clear that it cannot live up to the standards it is trying to achieve. If you're looking for a horror fix, maybe wait until something else comes along.”
read full review ↗ - 30
“The scariest thing about Don't Knock Twice is how poorly it plays on the Nintendo Switch.”
read full review ↗ - 50
“One playthrough is quite enough for the brief and uninspired Don't Knock Twice.”
read full review ↗ - 44
“Don’t Knock Twice is a worthless game from Wales Interactive studio which is full of colossal flaws, just like most movie-based games. When a horror game is not capable of delivering its vital responsibility which is scaring its players, we can’t expect it to be good at other aspects.”
read full review ↗ - 45
“There are flecks of intrigue and entertainment throughout Don’t Knock Twice, and a patch would certainly elevate the game from bad to passable, but at launch the ludicrous technical problems mar an already pretty iffy, bare-bones horror “experience”.”
read full review ↗ - 50
“Ultimately, Don’t Knock Twice is the type of game that the Switch does not currently have a lot of, and for that alone, some might be inclined to try it out. It’s cheap to buy and it takes less than two hours to complete, so for those that enjoyed the movie then this can be a decent companion. For everybody else, I feel there is far too little to fully enjoy the experience. There is little to no replay value, once you’ve finished the game, there is no reason to go back. If you need a horror game to play in time for Halloween, unfortunately for Switch owners, this is currently one of only a few options.”
read full review ↗ - 60
“Don't Knock Twice happened what happened, it is possible that someone will say that the game unworthy of purchase, but not if You are a fan of this genre and You have platform Nintendo Switch, and an extra 700 rubles, then you are welcome. Despite common implementation, this game is more suitable for VR, actually, and dive better. At the moment, Don't Knock Twice simply has no parallel on this platform, which is an advantage both for the developer and for the game itself.”
read full review ↗ - 60
“Overall Don't Knock Twice is quite a hard one to judge. It does what it sets out to do - scare you silly - rather well, and without resorting to cheap jump scares to boot. But with its short length and limited replay value, I'm not sure if it provides value for money.”
read full review ↗ - 45
“If the frame-rate was smooth and the game was more technically sound, I could see potential for a fun horror game. The atmosphere is nice, the audio is extremely well done, and the story seems pretty interesting as well. It's just a shame that the frame-rate is so bad that you probably won't make it til the end to see the conclusion.”
read full review ↗ - 30
“The singular lasting impression of Don't Knock Twice is one of bewilderment that it somehow exists at all.”
read full review ↗ - 60
“Don't Knock Twice is a decent horror game that tries to find its place among elite games of the genre. But tons of problems elsewhere prevent it from becoming and elite title despite its great potential. In the end, it might be a good experience for an hour or two, but nothing more.”
read full review ↗ - 70
“Urban legends serve as a rich source material for horror stories. Don't Knock Twice is based on one, mixed with Slavic folklore to create a supernatural horror plot. It begins with clich' elements, but the story becomes interesting enough, with an unexpected twist towards the end. The game is compatible with VR and non-VR devices, but is definitively recommended to play it with the PSVR, as jump scares and moments of tension get a realistic feel, as well as interacting with the environment is much more intuitive.”
read full review ↗
…and 6 more tracked reviews.
Patch history
- Steam sale with minor fixes!Apr 15, 2019
- Don't Knock Twice is on sale!Jan 23, 2019
- VR Update & 40% Summer Heat Wave Sale!Aug 6, 2018
- 50% Off Don’t Knock Twice + Language UpdateMar 19, 2018
- VR Update & New Languages Supported!Mar 19, 2018
- UPDATE: New Languages, Studio Update & Physical ReleaseOct 13, 2017significant · resets scoring window
- VR UPDATE: New Locomotion, Smooth Rotation, Head OffsetSep 12, 2017significant · resets scoring window
- UPDATE: Bug Fixes & Optimisation PassSep 8, 2017
- UPDATE: Bug Fixes & Optimisation PassSep 8, 2017significant · resets scoring window
- Don't Knock Twice | Out Now on Steam with 20% off!Sep 6, 2017significant · resets scoring window
- 10+ Supported Languages | Pre-Orders Now AvailableAug 8, 2017significant · resets scoring window
- Release Date Announced and Pre-Orders Coming Soon!Aug 2, 2017significant · resets scoring window
- Don’t Knock Twice - Free VR Horror Demo is Out Now!!Oct 24, 2016significant · resets scoring window
- Demo Release Date - 24 October 2016Oct 6, 2016
