Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 64 | 20 |
| All-time Steam reviews | 98% | 94 | 23 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 2 reviews sampled · 0 total reviews in window · weighted 0.3 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (14)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“Dracamar is exactly the kind of game you might easily overlook at first glance, but it will surprise you all the more once you give it a chance. Its unassuming style hides a superbly designed 3D platformer full of imaginative levels, a pleasant pace, and the joy of discovery. Thanks to its lower difficulty and approachable tone, it’s also ideal for younger players or family gaming. At the same time, with its variety and thoughtful design, it easily holds its own even among more experienced fans of the genre. Great platformers are still alive and well, and not just on the Switch!”
read full review ↗ - 40
“Dracamar is an exceedingly simple platformer, with mostly straightforward platforming and level design that holds very few surprises. This simple design is an excellent starting point for children, as the mechanics are not needlessly complex or obtuse, but offers little for adult players beyond mindless time-passing.”
read full review ↗ - 63
“Works as an accessible and family-friendly 3D platformer, but has some design issues”
read full review ↗ - 62
“Dracamar offers a charming 3D platforming experience that will appeal to players of all ages. While its simple mechanics and exploration elements provide a casual level of entertainment, the difficulty in accessing progression features is the primary factor undermining its potential. Camera-related modeling issues and text input problems stand as areas with room for improvement, particularly in light of the level design.”
read full review ↗ - 75
“Overall, I did enjoy the game even though it seemed to be geared towards a younger audience with the visuals and simplistic story and characters.”
read full review ↗ - 45
“Dracamar has a nice idea of what it wants to be, I just don't think the feel of the game matches its charm. Its platforming is serviceable, and the transformations of Oki can be interesting, but Dracamar chooses the safest path at every opportunity. If you are new to platformers, then I can see someone enjoying this, even if there are countless better examples on the platform, but experienced players can easily skip this one.”
read full review ↗ - 80
“Dracamar doesn’t reinvent the platforming genre. What it offers is a bright, easy going adventure focused on exploration, collecting and helping restore a lively world. It’s accessible, it’s cheerful, and it’s the kind of game you can enjoy without too much pressure. There are moments where it feels a bit familiar, and players looking for a more demanding platformer might not find what they’re after here. But if you’re after something light, colourful and enjoyable to chip away at, especially on a handheld, this is well worth a look.”
read full review ↗ - 80
“Dracamar is a solid 3D Jump & Run with surprisingly long levels that, due to its low difficulty and straightforward level design, is particularly suitable for younger players and genre newcomers. Apart from a few cosmetic flaws, the whole thing is presented in a successful manner, making Dracamar a quite recommendable genre representative.”
read full review ↗ - 70
“To round off this review of Dracamar, I have to say that I found it to be a charming and enjoyable game, ideal for unwinding. It’s not a title that’s going to revolutionise anything, but it does the job well as a simple platform adventure. It stands out for its Mediterranean setting and its positive tone, but it falls a little short in terms of depth and originality.”
read full review ↗ - 80
“If you’re a fan of classic 3D platformers, Dracamar evokes those in all the right ways. It may feel like a lost oddity from another continent and generation, but as far as I’m concerned, that’s all part of its charm.”
read full review ↗ - 70
“PS2-era-inspired 3D platformer that plays it safe”
read full review ↗ - 70
“Dracamar is a humble, simple, and effective platformer. It doesn't stand out for its innovation or for offering a particularly deep experience, but it knows exactly what it wants to be and delivers on that promise.”
read full review ↗
…and 2 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
