Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 78 | 80 |
| All-time Steam reviews | 88% | 81 | 421 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 89% | 82 | 328 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Aug 27, 2025) · 300 reviews sampled · 328 total reviews in window · weighted 141.1 up / 18.2 down · computed 2h ago · full methodology →
Press & Creators reviews (41)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Dead Take is a very good cinematic escape room with elements of psychological horror. Great acting, a well-crafted atmosphere, and interesting puzzles make for an interesting departure from Surgent Studios' first title. I hope the creators don't abandon this direction and stay with the horror genre in their future productions.”
read full review ↗ - 40
“Yes, Death Take has an interesting plot and an excellent cast. However, as a game, it is absolutely mediocre, and what's more, it can be completed in just two hours.”
read full review ↗ - 70
“Dead Take is a short yet strikingly original experiment, weaving a disturbing story through a strong cast and inventive use of the medium, where atmosphere and writing outshine its technical flaws.”
read full review ↗ - 80
“Dead Take‘s phenomenal, haunting, and mesmerizing FMV performances deserve every bit of the praise they’ll receive and more. They wash away almost every other sin by the end.”
read full review ↗ - 85
“Dead Take isn’t just a horror game; it’s an immersive psychological experience revealing the darker side of entertainment--harsh and shadowed. It’s a journey into the human psyche, between ambition and fear, truth and illusion. Strong performances, clever puzzles, and meticulously crafted atmosphere combine to create an unforgettable experience.”
read full review ↗ - 80
“Dead Take understands that true fear comes not from monsters, but from the reflection of our own doubts and desires. It’s elegant, unnerving, and utterly captivating. With its breathtaking visuals, emotionally charged performances, and a story that prioritizes slow-burn tension over cheap scares, Dead Take stands as one of the best psychological horror titles in recent memory. A few technical flaws and punishing puzzles slightly dull its polish, but its mastery of atmosphere and storytelling make it a haunting experience worth exploring.”
read full review ↗ - 80
“The worldbuilding, the performances of the actors and the story itself create a damn good symbiosis of escape room, story, and FMV serving as the perfect playground for psychological horror and making Dead Take a truly special experience. The fact that it ultimately became a video game rather than a film definitely made for the right choice of medium. Even if I would have liked a bit more gameplay when splicing the films.”
read full review ↗ - 75
“Dead Take is a very solid experience with a strong narrative weight, both in development and theme, and although the lack of combat or escape may put off more hardcore players, the plot and the actors' performances leave a mark on anyone who passes through Duke Cain's dark mansion.”
read full review ↗ - 85
“Dead Take is a commendable attempt at psychological horror games, seemingly born from genuine passion and a desire to deliver a distinctive experience with a unique visual style and vivid storytelling. The involvement of well-known actors from the gaming world added a professional touch and greater depth to the experience, reflecting the clear ambition of the development team. While it stumbled in delivering a fully cohesive horror experience, it nevertheless left a notable mark on the genre.”
read full review ↗ - 75
“Dead Take is a solid adventure for the FMV genre that provides an eerie and moody atmosphere set in the Hollywood hills. What's there is an intriguing exploration of the powers that be and the dog-eat-dog nature of the film industry, and how it can consume people. It may not contain the deepest or most complex puzzle, nor does it make replayability easy for optional objectives, but you don't stay for that. What you're there for is the stellar performances; the likes of Ben Starr, Neil Newbon, Laura Bailey and more giving it their utmost all to deliver you a sufficiently chilling horror experience. There are horrors in that mansion, and though not all in there may delight, it's a worthwhile and memorable jaunt behind Hollywood's closed doors.”
read full review ↗ - 80
“Think of Dead Take as a short, sharp theatre piece you play. Live-action clips led by Neil Newbon and Ben Starr steal the show, and the supporting cast supplies texture worth hunting for.”
read full review ↗ - 80
“Dead Take too often dips into the surreal but is otherwise an authentic and terrifying view into the trauma of being an actor.”
read full review ↗
…and 29 more tracked reviews.
Patch history
- Patch 1.1.0Aug 27, 2025significant · resets scoring window
- Hotfix 1.0.8Aug 13, 2025
- Patch 1.0.7Aug 11, 2025significant · resets scoring window
- Hotfix 1.0.5Aug 6, 2025
- Hotfix 1.0.4Aug 2, 2025
- Patch 1.0.3Jul 31, 2025
