Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 86 | 7 |
| All-time Steam reviews | 97% | 93 | 1000 |
| Metacritic user ratings | – | 79 | 3 |
| Post-patch Steam reviews (trust-weighted) | 99% | 95 | 30 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 91.9, but scores above 88 must be earned in front of a mass audience; this verdict rests on 17,174 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: last 30 days (no significant patch detected) · 86 reviews sampled · 72 total reviews in window · weighted 48.3 up / 0.7 down · computed 2h ago · full methodology →
Press & Creators reviews (26)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 85
“If you’re looking to have something unique to play at a party, especially if you have some friends or family that are know-it-alls, this could get to be interesting. As a separate thought it would actually make an excellent game to play in workplaces if you’re looking to engage in some team building through communication as well. It’s extremely niche in nature and essentially locked in stone in terms of what it does, but it can still be thrilling and fun to enjoy with others.”
read full review ↗ - 80
“Keep Talking and Nobody Explodes is not only a fully functional party game, but one of the best anyone could pick up. Its rules are very confusing at first, and since new modules get introduced fairly frequently, it can be a bit daunting to try and keep up. Don't be deterred, though, because this is a tense, exciting party title that should never be overlooked, and has plenty of content to fall in love with.”
read full review ↗ - 80
“Keep Talking and Nobody Explodes utilises the PlayStation VR headset superbly to create an excellently immersive, couch co-op experience, with tight controls that make it easily accessible for new players. The gameplay is enjoyable, and there is plenty on offer in terms of replayability to keep you coming back for more.”
read full review ↗ - 90
“The number of good pure party games on the Switch is short, so it’s great to have another title that encourages participation and results in chaotic race-against-the-clock fun.”
read full review ↗ - 90
“Keep Talking and Nobody Explodes is a perfect party game, provided your party likes a bit of stress every now and then. The puzzles are deviously fun, and the many permutations for each bomb mean that it'll take quite some time before repetition sets in. The game setup is also brilliant, and it makes the Switch's configuration one of the more sensible ways to play the title. As long as you have a bunch of people who aren't shy about barking loads of information to one another, Keep Talking and Nobody Explodes is a nice addition to your party game lineup.”
read full review ↗ - 90
“Keep Talking and Nobody Explodes is a genius game to port to the Switch. It’s so absurdly entertaining, so enthralling and addictive that it’s knocked out Mario Kart 8 as our go to multiplayer game for the time being. Its unique aspects ensure that it’s an essential title to add to your Switch line-up, and is yet another port that’s found a brand new home. I now prefer playing it this way to VR, which is something I never thought I’d say as I ranked it as one of the best PSVR experiences a couple years ago.”
read full review ↗ - 80
“Not much has changed since Keep Talking and Nobody Explodes came out in 2015 and that's mostly a good thing. Whether you're playing through the campaign mode or prefer taking on your very own bombs in Free Play mode, it'll keep you on your toes. There's no major need to pick it up if you've got the game on another platform already, but at such a low price it's hard not to recommend it to liven up social gatherings.”
read full review ↗ - 80
“The solutions are randomised each time, so you can’t just learn what to do by rote and the manual is often purposefully obscure to make sure nobody’s job is too easy. It’s a shame the manual readers don’t get to see what’s going on, but that’s not because of the Quest’s lack of connection to the TV as there was never the option in the PlayStation VR version either. That oddity aside this is as social as VR gaming gets at the moment, especially as you can easily pass the headset around so everyone gets a go.”
read full review ↗ - 90
“If you have friends or family to play this with it is a must buy for the PlayStation VR.”
read full review ↗ - 80
“I love a good teamwork-focused party experience and Keep Talking and Nobody Explodes easily ranks among one of the best examples out there. The puzzles are satisfying to solve for everyone involved even fifty or so bombs in and the use of a physical manual outside the game is an ingenious idea. Sure I might have fun blowing things up in video games but Keep Talking and Nobody Explodes has proven I can have just as much fun doing the opposite.”
read full review ↗ - 80
“A brilliant game that people of all ages will truly enjoy.”
read full review ↗ - 80
“Bombs vary in time limit, modules and strikes. The first few bombs have a 5 minute timer, 3 modules and 3 strike. As more bombs are diffused time limit is reduced, number of modules are increased and strikes are reduced also.”
read full review ↗
…and 14 more tracked reviews.
Patch history
- 1.9.31 Patch NotesAug 20, 2026
- 1.9.24 Patch NotesNov 17, 2020
- 1.9.22 Patch NotesNov 13, 2020
- 1.9.18 Hotfix for Hebrew and Czech translationsJul 20, 2020
- Now playable in 12 new languages!Jul 9, 2020significant · resets scoring window
- 1.9.15 Patch NotesApr 24, 2020
- 1.9.12 Patch NotesApr 9, 2020
- Translation Beta Update 1.9.5Dec 13, 2019
- 1.8.3 Patch NotesMar 7, 2019
- Now playable in Japanese!Feb 28, 2019significant · resets scoring window
- Linux Version Now AvailableDec 19, 2017
- Linux Version Now AvailableDec 19, 2017
- Manage Steam Workshop Content In-Game!Dec 8, 2017
- Manage Steam Workshop Content In-Game!Dec 8, 2017
- Steam Leaderboards Added!Apr 19, 2017significant · resets scoring window
- Motion Control Support Added!Jan 26, 2017
- Motion Control Support Added!Jan 26, 2017significant · resets scoring window
- Minor Bugfix Patch NotesDec 15, 2016
- Minor Bugfix Patch NotesDec 15, 2016
- Mod Update and Second Screen Manual ImprovementsNov 17, 2016
- Mod Update and Second Screen Manual ImprovementsNov 17, 2016significant · resets scoring window
- HTC Vive Support Added (Gamepad required)Apr 14, 2016
- Version 1.1.3Mar 29, 2016
- Version 1.1.3Mar 29, 2016
- Version 1.0.3Feb 2, 2016
- Version 1.0.3Feb 2, 2016
- Version 1.0.2Nov 19, 2015
- Version 1.0.2Nov 19, 2015
- Community Update! 1 million bombs defused!Oct 28, 2015
- Community Update! 1 million bombs defused!Oct 28, 2015
- Version 1.0.1Oct 20, 2015
- Version 1.0.1Oct 20, 2015
