Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 74 | 5 |
| All-time Steam reviews | 93% | 87 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 22 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 62 reviews sampled · 59 total reviews in window · weighted 50.4 up / 0 down · computed 6h ago · full methodology →
Press & Creators reviews (15)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Weaving a complex tale of deception and love, Amnesia: Memories is an engaging visual novel which will guarantee multiple playthroughs to squeeze all the content that it has to offer. A pleasure to play, the game gives heartfelt emotion as well as frivolity throughout, earning its status as one of the best visual novels that the Vita has to offer.”
read full review ↗ - 70
“I can see why Amnesia: Memories ended up as a breakout hit for the developer, even if I had to bite my tongue for most of an evening working my way through a route. It contained a lot more of the little quality of life items I took for granted in their later works, and if you're curious about romance games, this is a fine starting point.”
read full review ↗ - 80
“Amnesia: Memories was refreshing and I enjoyed playing it. One of the reasons is that some of the characters are not the generic Otome types you normally see, they really had some depth to them. Even the side characters were well-written and enjoyable. This would be the perfect game to get into Otome games. It is easy to follow and the plots are not difficult to understand. It is a must-play if you love Otome games in my opinion.”
read full review ↗ - 75
“Amnesia: Memories shows off its 5 unique stories, and although it's not perfect, it still succeeds as a visual novel.”
read full review ↗ - 50
“I think Amnesia: Memories is just a tad cold, a bit too mean, and left me feeling restless and unresolved. It hits the notes, but it hits them in the wrong key. A classic, certainly, and I’m glad Switch owners have the option to play it. I just don’t know if it’s one I’d pick up if given the choice.”
read full review ↗ - 86
“Amnesia: Memories is a must-play otome title even if it shows its age.”
read full review ↗ - 65
“Overall, despite an interesting mystery concept and the routes' variations, Amnesia: Memories is one of the otome games I liked the least ever since I started playing titles in the genre back in 2012. The absence of quality of life elements, the little development of the characters and the various small issues make the experience a very average visual novel that isn't worth a highlight when compared to so many works with much better quality on the console, like Cupid Parasite, Variable Barricade, Code:Realize, Collar x Malice, etc.”
read full review ↗ - 60
“This visual novel tells a good story, but a big flaw ruins a lot of the experience.”
read full review ↗ - 70
“Amnesia: Memories is a decent otome, with plenty of its usual heart-throbbing twists and turns, but unfortunately, its user experience ages like a rotten apple on the Switch. I can’t count how often I became frustrated rather than fascinated by the love interests. Still, there’s a lot to be said about the insanity of the routes that motivated me to uncover this unforgettable mystery.”
read full review ↗ - 80
“Amnesia: Memories is a solid Otome game that shows a fun twist to think of how dating routes go. It has great art, and characterization, though the option of choice isn’t always very impactful.”
read full review ↗ - 90
“There’s not much more I can say about Amnesia without going heavy on the spoilers, and part of the reason it has been re-released on Switch is so people can experience them for the first time. However, what’s important here is that Amnesia: Memories is a well-written visual novel, and in so many ways epitomises the qualities of what you might expect from a “classical” otome game. For that reason alone, genre fans, and anyone interested in learning about it for the first time, owe it to themselves to check this game out.”
read full review ↗ - 70
“Halfway between a visual novel and a dating sim, it's a relaxing experience, but don't expect too much from the narrative depth.”
read full review ↗
…and 3 more tracked reviews.
Patch history
- Patch update!Oct 2, 2015
- Patch update!Oct 2, 2015
