Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 66 | 5 |
| All-time Steam reviews | 69% | 66 | 1000 |
| Metacritic user ratings | – | 60 | 3 |
| Post-patch Steam reviews (trust-weighted) | 53% | 54 | 3 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 8 reviews sampled · 4 total reviews in window · weighted 2.4 up / 2.1 down · computed 3h ago · full methodology →
Press & Creators reviews (20)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“How to Survive 2's base building is a smart addition to the survival and zombie-slaying action of the original, however, beyond that, it feels, looks and plays very much like the original title. As such it feels like more of an expansion than a fully-fledged sequel, and whilst the simple but satisfying combat and co-op option makes it fun, it's not the most innovative or gripping survival game on the market.”
read full review ↗ - 50
“While it's nice to have more of the same, How to Survive 2 is in desperate need of a change sooner rather than later.”
read full review ↗ - 77
“How To Survive 2 is an enjoyable experience in its mix of genres and aspirations, but if you're not used to co-op experiences do not expect great emotions.”
read full review ↗ - 60
“If you're willing to put in the time to fight your way past its flaws, then you'll get some enjoyment out of How to Survive 2, but there are better zombie shooters and survival games out there.”
read full review ↗ - 50
“Previous entry did not teach the developer how to tackle this form of gameplay. It’s just an unfinished port from PC which turned out worse than the original.”
read full review ↗ - 80
“The atmosphere in this game is dialled up from the previous, the graphics and design are better and the music has a neat way of tracking the peril you're in. It changes based on the on screen action and provides subtle (or not so subtle) clues to the situation. The same can be said of the sound effects, though they sound mostly recycled from the first game.”
read full review ↗ - 75
“How to Survive 2 is a quality zombie survival game, and the fact that you can enjoy with a bunch of friends is even better. It improves many things in comparison to the first one but could have used a little bit more in order to make it all even better. The maps feel a little repetitive in the sense that, for example, one small section such as a parking lot is almost completely copied and pasted just down the street. If you look at your world map, everything feels like a strictly structured environment, which is understandable in the city, but not in the swamps. The other struggles are from a lack of explanations you get in regards to what you can craft and when. There's a lot of menus and items, so you'll have to invest a little time in perfecting your inventory searching. Those are the negatives, however, and if those sound bearable to you, then there's a lot to love. The camp building and defending is incredibly fun (and chaotic at times), and even better, there's always something to do regardless of where you're at in your overall progress. Day and night cycles, along with weather, make for a world living on its own, and the possibilities of crafting items and structures are wide open for you to sink hours of your life into exploring. The game isn't perfect, but it has a pretty good idea how to be enjoyable (but consider bringing a friend, or a couple of them, to get the most enjoyment).”
read full review ↗ - 60
“A low-budget game with mediocre visuals and audio, laughable story and very basic gameplay which somehow turns out to be addictive as hell. [05/2017, p.42]”
- 67
“How to Survive 2 is a game that delivers on its promise. Without too much technical bragging, it manages to entertain and provides us with hours of zombie attacks. In cooperative much better than alone.”
read full review ↗ - 50
“It tries to ride the coattails of the previous title, but stands wobbly on its own two feet.”
read full review ↗ - 65
- 60
“How to Survive 2 is definitely a much improved sequel, the added player count is a neat addition giving you the option to enjoy the cool parts of the game with more people, including the interesting community building mechanics that you could literally get lost in, or the upgrade and survival-able systems. Nevertheless a culmination of small, but meaningful issues, leaves me with a sweet but bitter taste in my mouth. Things such as the janky animation can be frustrating, and the lack of environment and quest variety leaves a lot to be desired. In the end How to Survive 2, even though being a better sequel, is still very hard to recommend.”
read full review ↗
…and 8 more tracked reviews.
Patch history
- Another Stability Update!May 18, 2017
- Another Stability Update!May 18, 2017
- [LIVE] April 10 - Everybunny Needs Somebunny!Apr 10, 2017significant · resets scoring window
- [LIVE] March 9 - Hot Fixes!Mar 9, 2017
- [LIVE] March 9 - Hot Fixes!Mar 9, 2017significant · resets scoring window
- H2S Games On Sale! & Console UpdateFeb 7, 2017
- H2S Games On Sale! & Console UpdateFeb 7, 2017
- [LIVE] January 23 - Chinese New Year FREE DLC & FixesJan 23, 2017significant · resets scoring window
- [LIVE] January 23 - Chinese New Year FREE DLC & FixesJan 23, 2017significant · resets scoring window
- [LIVE] December 19 Update - Holiday UpdateDec 19, 2016
- [LIVE] December 19 Update - Holiday UpdateDec 19, 2016significant · resets scoring window
- [LIVE] November 23 Update - Bug Fixes & ChangesNov 23, 2016significant · resets scoring window
- [LIVE] November 23 Update - Bug Fixes & ChangesNov 23, 2016significant · resets scoring window
- [LIVE] Dead Dynamite DLC + UpdateNov 17, 2016significant · resets scoring window
- [LIVE] Dead Dynamite DLC + UpdateNov 17, 2016significant · resets scoring window
- [LIVE] Halloween Update - Themed Items, Vanity Slots & Themed DLCOct 27, 2016significant · resets scoring window
- [LIVE] Halloween Update - Themed Items, Vanity Slots & Themed DLCOct 27, 2016significant · resets scoring window
- NOW [LIVE] September 19 - Lots of Fixes, Go Kill Zombies!Sep 16, 2016significant · resets scoring window
- Welcome to the Launch of How to Survive 2! On Sale!Sep 8, 2016significant · resets scoring window
- [LIVE] August 22 - More Language Support & Release DateAug 22, 2016significant · resets scoring window
- [LIVE] July 19 Update - Level Cap 50, Bug Fixes and...Jul 19, 2016significant · resets scoring window
- SWAT FORCES UPDATEJun 16, 2016
- SWAT FORCES UPDATEJun 16, 2016
- [LIVE] June 13 - SWAT FORCES Update & Future DevelopmentJun 13, 2016significant · resets scoring window
- [LIVE] June 13 - SWAT FORCES Update & Future DevelopmentJun 13, 2016significant · resets scoring window
- [BETA] June 02, May 27 Update - SWAT Zeds!May 27, 2016significant · resets scoring window
- [BETA] June 02, May 27 Update - SWAT Zeds!May 27, 2016significant · resets scoring window
- [LIVE] May 9 Update - Twitch Integration, New Stuff, Intel HD 3000 OptimizationApr 29, 2016significant · resets scoring window
- New Beta Patch Streaming LiveApr 28, 2016
- New Beta Patch Streaming LiveApr 28, 2016
- [LIVE] Quick Update - Fullscreen, Fixes & Fun!Apr 26, 2016
- [LIVE] Quick Update - Fullscreen, Fixes & Fun!Apr 26, 2016
- NOW LIVE - New Language Support, Finishing Moves AND Nightcrawlers!Apr 7, 2016significant · resets scoring window
