Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 78 | 3 |
| Creator reviews (1 tracked) | – | 80 | 0 |
| All-time Steam reviews | 87% | 81 | 236 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 0 total reviews in window · weighted 0.4 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (13)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“As many roguelikes before it, Leap of Fate can be a harsh game where one mistake leads to death and restarting the game. But the developers decided for an approach where your character will keep certain bonuses even after the death, making Leap of Fate less punishing, but ultimately more rewarding game.”
read full review ↗ - 79
“A remarkable game that has many things to offer for 20+ hours and some optional stuff which remains interesting past that mark. A few tweaks in balancing and randomizing effects would vastly improve it. Even though it can’t compete with The Binding of Isaac in terms of pure addiction and content, it’s adequately competent as far as action roguelike games go.”
read full review ↗ - 80
“Leap of Fate offers a challenging rogue-lite experience without making it unapproachable to less serious gamers. The combination of unique characters, randomized skill trees, and an abundance of interesting Glyph effects makes every run feel like a different game.”
read full review ↗ - 70
“Leap of Fate is a rogue-lite title that brings together a lot of separate elements to create a very fun experience.”
read full review ↗ - 80
“Leap Of Fate is a fast-paced and challenging game on PS4 with some roguelike elements that will keep you on high alert. It has a solid level design, a nice cast of characters to unlock, and a good stream of content to play. Can you beat all of it in during your first run of the game? Are you that good?”
read full review ↗ - 80
“In the game biz, addiction is but one of the many pathways to success. There’s no easy road to fame, glory and a boatload of bills, just as there’s no one algorithm that will make gamers shut the blinds and keep their behind glued to edge of their seat. But Leap of Fate does appear to have found the recipe for addiction, if not success. Pick it up if you’d like a taste.”
read full review ↗ - 86
“But let me tell you, even though I died a multitude of times, I couldn’t stop playing Leap of Fate. Minutes turned into hours as I continued to say, “Just one more game.” While I wasn’t particularly concerned with the exposition (though completing each stage brought a very interesting line of narrative), the gameplay had me hooked. The completely randomized levels and strategizing the selection of randomized upgrades melds perfectly together to create an incredibly fun concoction of intense and furiously quick gameplay that leaves you satisfied. I will be playing this game for quite a while to come.”
read full review ↗ - 75
“Leap of Fate was a pleasant surprise in the crowded rogue-like genre and provides a great value for all the variations in play styles. While the game suffers from a sense of repetition after repeated play throughs with enemies and challenges, gamers looking for a solid action oriented affair will have plenty to keep coming back for.”
read full review ↗ - 85
“Despite truly ancient visuals, this is the best heir of Crimsonland that I've ever played.”
read full review ↗ - 80
“With all that said, Leap of Fate was still a pleasant and an addicting game. I found myself going back throughout the day to kill a bit of time and to unlock a new character or attempt to pick up a new character attribute. This video game is definitely worth the $15.99 it’s currently marked at on Steam and one I recommend despite the downsides highlighted in my review.”
read full review ↗ - 80
“Leap of Fate mixes dynamic, level-based action with a unique cyberpunk/Shadowrun-esque setting, resulting in a solid title that stands out in both gameplay and environment.”
read full review ↗ - 85
“If you enjoy roguelikes but want something you can play for half an hour at a time and actually see progress, I strongly recommend Leap of Fate. It has great value, an interesting story, and fun gameplay. If it had a multiplayer component so I could team up with a friend, I’d be giving it a nine out of ten for sure.”
read full review ↗
…and 1 more tracked reviews.
Patch history
- Arcane Revolver bug fixFeb 27, 2018
- Arcane Revolver bug fixFeb 27, 2018
- Bug Fixes + SecretsMay 27, 2017
- Bug Fixes + SecretsMay 27, 2017
- Full screen & Chinese Translation UpdateMar 30, 2017
- Full screen & Chinese Translation UpdateMar 30, 2017
- Bug fix patch 3Jul 23, 2016
- Bug fix patch 3Jul 23, 2016significant · resets scoring window
- Soundtrack + Patch #2May 20, 2016
- Soundtrack + Patch #2May 20, 2016significant · resets scoring window
- Patch coming up on the 20th of MayMay 10, 2016
- Patch coming up on the 20th of MayMay 10, 2016
- Bug fix patch 1Apr 2, 2016
- Bug fix patch 1Apr 2, 2016
- UPDATE Release date is now March 30thMar 12, 2016
- UPDATE Release date is now March 30thMar 12, 2016
- Next update delayedFeb 12, 2016
- Next update delayedFeb 12, 2016
- Content Update 4.0 - RasimovJan 15, 2016significant · resets scoring window
- Content Update 4.0 - RasimovJan 15, 2016significant · resets scoring window
- LoF update plans for 2016Jan 5, 2016significant · resets scoring window
- LoF update plans for 2016Jan 5, 2016significant · resets scoring window
- Content Update 3.0 - Controller supportDec 20, 2015significant · resets scoring window
- Content Update 3.0 - Controller supportDec 20, 2015significant · resets scoring window
- Content update 2.2Nov 12, 2015significant · resets scoring window
- Content update 2.2Nov 12, 2015significant · resets scoring window
- Hotfix 2.11Oct 27, 2015
- Hotfix 2.11Oct 27, 2015
- Content update 2.1 : MukaiOct 24, 2015significant · resets scoring window
- Content update 2.1 : MukaiOct 24, 2015significant · resets scoring window
- Patch note 1.11Sep 3, 2015
- Patch note 1.11Sep 3, 2015
- Content Update 1.1 - Big MoAug 22, 2015significant · resets scoring window
- Content Update 1.1 - Big MoAug 22, 2015significant · resets scoring window
- What to expect from patch 1.1?Aug 12, 2015
- What to expect from patch 1.1?Aug 12, 2015
