Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 55 | 50 |
| All-time Steam reviews | 82% | 76 | 165 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 79% | 74 | 221 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Dec 3, 2025) · 215 reviews sampled · 221 total reviews in window · weighted 62.4 up / 16.2 down · computed 2h ago · full methodology →
Press & Creators reviews (25)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“The Last Case of John Morley is a very short, but interesting noir detective story with outdated visuals and technical aspects. However, the developers chose not to create a hollow pretense of philosophical drama or a profound statement. What awaits you is a convoluted yet fairly simple detective story with a realistic ending.”
read full review ↗ - 80
“In conclusion, The Last Case of John Morley is a profound, atmospheric, and emotionally nuanced detective game that leaves a lasting impression long after you’ve finished playing. It is built on a meticulously crafted story, a focus on psychology, and a world steeped in the past and hidden truths. Although technical flaws pop up here and there, the overall experience is so rich that these minor issues can be overlooked. This title is thus an ideal choice for lovers of narrative adventure games, detective stories, and players who seek out atmospheric titles with a strong emotional impact. The Last Case of John Morley isn’t just another investigation. It’s a story about memory, guilt, and the courage to face the truth, even when it’s darker than one would wish.”
read full review ↗ - 40
“The Last Case of John Morley offers a decent premise and moody environments, but is sunk by rough writing, clumsy presentation, and a baffling ending which turns a promising cold case into a lukewarm disappointment. ”
read full review ↗ - 74
“While some periodic technical and control problems can be irksome, the atmosphere and general style of play have some appeal”
read full review ↗ - 30
““A cold-case detective thriller without genuine detecting” sounds more like a strange joke than proper description for this game. Combine that alongside poor storytelling and shoddy presentation, and it’s sad to say John Morley’s final case ends with a pitiful whimper rather than a bang.”
read full review ↗ - 60
“The Last Case of John Morley offers a short and atmospheric detective story with strong sound design, moody environments and escape room style puzzles that recreate a twenty year old murder case. The investigation is very linear with a lot of guidance and the production has some rough edges such as inconsistent visuals, clunky menus and odd lock mechanics. Despite these issues, the narrative stays engaging and delivers a solid three hour mystery adventure for fans of simple and immersive investigations.”
read full review ↗ - 70
“In short, The Last Case of John Morley is a short narrative-driven adventure game with a gripping story. It only took me 3 hours to finish it, but it was captivating, and I believe these developers can do a lot better in the future”
read full review ↗ - 57
“For players seeking a relaxed, atmospheric narrative adventure, and who do not expect challenging puzzles or complex game mechanics, *The Last Case of John Morley* can certainly offer an entertaining experience. However, those expecting a genuine detective game featuring suspects, interrogations, and the need to draw their own conclusions should significantly lower their expectations or look elsewhere. The Last Case of John Morley is not a bad game, but neither is it a particularly good one. It is the work of a studio with a clear knack for atmosphere and mood, yet one that ultimately fell short of its own ambitions. What remains is an unpolished, though at times genuinely eerie, little adventure that is better than its reputation, yet falls short of its potential.”
read full review ↗ - 50
“An atmospheric detective mystery, The Last Case of John Morley is a compact tale with surprisingly high production values for a game of this size. Unfortunately, it undermines itself by telegraphing its twisting narrative and lacks those 'eureka' moments you'd find in other, similar titles. Still, if you're in the mood for a one-and-done 'whodunnit' that you can start and finish in a single sitting, this is still worth your attention.”
read full review ↗ - 55
“It is a shame that the gameplay lets this down so much as the story did hold my interest and I did enjoy how it all wrapped up, but the complete lack of detective work and a really dull middle section drags this title into the darkness.”
read full review ↗ - 45
“The Last Case of John Morley is merely a sad example of what many horror walking simulators look like today. The game may have a solid premise, but it fails to turn it into a sufficiently compelling experience.”
read full review ↗ - 50
“The Last Case of John Morley is a detective game without any detecting. This walk-through of what could be a fantastic mystery story is let down by wooden voiceover performances, dated character visuals and mind-numbing mechanics.”
read full review ↗
…and 13 more tracked reviews.
Patch history
- Patch 1.0.1 - Small Bug FixesDec 3, 2025significant · resets scoring window
