Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 67 | 4 |
| All-time Steam reviews | 72% | 68 | 120 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 3h ago · full methodology →
Press & Creators reviews (19)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 50
“There are some interesting and well-implemented ideas here that make Obliteracers stand-out, but it gets drowned out amid the rest of the game which more often than not fails to make use of its unique mechanics and relies on generic tropes that have been better implemented elsewhere. There's still some fun to be had in a spare 30 minute session alone, and it excels when played with friends, but on the whole it fails to provide enough depth and variation to keep the average player Obliteracing after the initial taster.”
read full review ↗ - 50
“All in all, Obliteracers feels like a missed opportunity. There are some great ideas buried here. But missteps with the gameplay mechanics means that this game is likely to fall behind the pack when it comes to action racing games.”
read full review ↗ - 73
“It would be easy to look at Obliteracers and dismiss it as a Mario Kart clone, but you would be doing the game and yourself a disservice if you enjoy combat karting games. Obliteracers brings enough new to the table to stand on its own merits. Admittedly some aspects of the game work better than others, but the online modes are a riot and the game has an addictive quality that is impossible to ignore.”
read full review ↗ - 70
“Obliteracers is a interesting kart racing party game by Varkian Empire. It's better to play it with your friends, thanks to a perfect local multiplayer mode, because the online community is lacking.”
read full review ↗ - 70
“Of course, for some, Obliteracers just won't click. While fun, the singleplayer campaign doesn't have much of a lifespan, a problem for those who don't have the means to play online or locally with a group of friends. Then there are the raw mechanics, tuned to give Obliteracers a frantic, sometimes nonsensical feel. Needless to say, if you're looking for something similar to Mario Kart, you're in the wrong place.”
read full review ↗ - 60
“Obliteracers is a solid and nice-looking kart racer that is ballsy enough to do its own thing. Whether it's successful or not will depend on how many people buy it, and whether those folks become invested enough to populate an online community for months to come. At this point in time, only those who love to battle friends in local action need apply.”
read full review ↗ - 70
“While you probably won’t play it on your own for very long due to the lack of matchmaking and career mode challenges, Obliteracers makes for a fairly entertaining experience when played in local multiplayer. ”
read full review ↗ - 75
“Obliteracers is a great game for intense multiplayer battles. Grab some friends and throw yourself into this chaotic racing experience full of action. You won't regret it.”
read full review ↗ - 80
“A chaotic and colourful party racing game not quite in pole position, but a close second.”
read full review ↗ - 70
“Obliteracers is a top notch game, if you happen to be playing with the right amount of people. Too many, and the game suffers some deeper technical issues, and too little and you're set to gaze at it's hidden but unstable flaws. Thankfully, it's got some personality, so I would recommend it if you are looking for this type of game. In any other case, it should be considered in a cheaper perspective.”
read full review ↗ - 70
“The restricted maps and character pool really do make Obliteracers feel somewhat empty. Despite this I’ve given the game a 7/10 overall because it is addictive.”
read full review ↗ - 50
“Obliteracers introduces some interesting ideas, but between dead lobbies and limited local options, its multiplayer core falls a bit flat on PS4. With nothing else to pick up this slack, it ends up being a game that quickly loses steam.”
read full review ↗
…and 7 more tracked reviews.
Patch history
- 20% off Obliteracers, new update inbound!May 18, 2016
- 20% off Obliteracers, new update inbound!May 18, 2016
- Update 1.0.0.3640: DirectInput, keyboard remapping + moreMar 17, 2016significant · resets scoring window
- Obliteracers Update 1.0.0.3519Feb 25, 2016
- Obliteracers Update 1.0.0.3519Feb 25, 2016
