Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 66 | 8 |
| Creator reviews (1 tracked) | – | 97 | 0 |
| All-time Steam reviews | 80% | 74 | 250 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 0% | 15 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 2 reviews sampled · 2 total reviews in window · weighted 0 up / 0.5 down · computed 3h ago · full methodology →
Press & Creators reviews (26)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“Desync can give you some moments of joy. But more likely you will totally loose it and break a keyboard.”
read full review ↗ - 50
“With all its neon covered aesthetics, DESYNC is far too punishing and instead of touting creative kills, it makes survivability the core mechanic.”
read full review ↗ - 40
“DESYNC had a nice idea on its hands, but it executed it pretty poorly, as it forgot the most important thing when it comes to video games: not gameplay, but a carefully planned and balanced design. As a result, it's annoying instead of challenging, the combat feels sluggish and not fast or varied, and the whole thing is a bit too much of system hog for what it has to offer. Better stick to Quake…”
read full review ↗ - 60
“DESYNC is a stylish first person shooter let down by a few questionable choices. Gamers willing to overlook unfair enemy spawn mechanics and frustrating level design may end up loving The Foregone Syndicate‘s debut title, but it’s definitely not for everyone.”
read full review ↗ - 50
“If you’re able to stomach DESYNC’s almost sadistic difficulty, you might find something of worth here, otherwise look elsewhere for something better.”
read full review ↗ - 50
“Desync is a forgettable and poorly designed FPS game that falls short of being a good game.”
read full review ↗ - 58
“A competent shooter, but lifeless. You could spend many hours mastering Desync, but it does nothing to earn your time.”
read full review ↗ - 45
“Desync could’ve been the best shooter since Bulletstorm, especially since that road hasn’t been trotted to death, but it simply doesn’t get past its own vain design issues.”
read full review ↗ - 70
“A crazy experience, not recommended for players with problems of epilepsy and with a strong "old school" shooter style. Hard, fast & frustrating.”
read full review ↗ - 100
“A shooter that's hard to get into, that shows no mercy and requires enough time, but is able to fascinate with its style and mechanics.”
read full review ↗ - 60
“It’s not a bad game by any stretch of the imagination, and hardcore first-person shooter fans can find a lot to love here, but it can turn into a bit of a slog the further into the game you progress.”
read full review ↗ - 80
“DESYNC is suffering from lack of new ideas, boring visuals and some gameplay flaws, but if you are a classic shooter fan, you'll enjoy its faced-paced gameplay, insane difficulty and great mix of enemies and weapons. Death Squared is a fun and challenging puzzle game if you don't mind its many flows. In fact, you'll probably enjoy it only if you are a puzzle fanatic or you are a very social person who loves solving puzzles with friends.”
read full review ↗
…and 14 more tracked reviews.
Patch history
- DESYNC Patch #10 LIVE NOWAug 11, 2019significant · resets scoring window
- DESYNC Patch #9 LIVE NOWOct 21, 2018significant · resets scoring window
- DESYNC Patch #8 LIVE NOWAug 28, 2017
- DESYNC Patch #8 LIVE NOWAug 28, 2017significant · resets scoring window
- DESYNC Patch #7 LIVE NOWJul 10, 2017
- DESYNC Patch #7 LIVE NOWJul 10, 2017significant · resets scoring window
- DESYNC Patch #6 LIVE NOW [MAJOR UPDATE]May 6, 2017significant · resets scoring window
- DESYNC Patch #6 LIVE NOW [MAJOR UPDATE]May 6, 2017significant · resets scoring window
- DESYNC Patch #5 LIVE NOWApr 14, 2017significant · resets scoring window
- DESYNC Patch #5 LIVE NOWApr 14, 2017significant · resets scoring window
- DESYNC Patch #4 LIVE NOWApr 1, 2017significant · resets scoring window
- DESYNC Patch #4 LIVE NOWApr 1, 2017significant · resets scoring window
- DESYNC Patch #3 LIVE NOWMar 25, 2017
- DESYNC Patch #3 LIVE NOWMar 25, 2017
- DESYNC Patch #2 LIVE NOWMar 20, 2017significant · resets scoring window
- DESYNC Patch #2 LIVE NOWMar 20, 2017significant · resets scoring window
