Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 72 | 11 |
| Creator reviews (1 tracked) | – | 40 | 0 |
| All-time Steam reviews | 66% | 64 | 320 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 0% | 15 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 1 total reviews in window · weighted 0 up / 1 down · computed 3h ago · full methodology →
Press & Creators reviews (30)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 40
“The few good bits of Stranger of Sword City, like its immersive atmosphere and beautiful 2D art, amongst others, get drowned in a sea of problems.”
read full review ↗ - 70
“Stranger of Sword City is an extremely solid dungeon crawling RPG. Fans of the genre will likely lap this straight up due to a lack of options on Xbox One. However, whether it deserves a place up with the genre leaders such as Etrian Odyssey is open for debate. Newcomers will still find plenty to appeal to them even if at times the game does sometimes come across as a little inaccessible in spite of its attempts to make things easier. You'll need to make a serious time investment if you want to get to grips with all it has to offer.”
read full review ↗ - 70
“Despite its slow start, Stranger in Sword City matures into a compelling dungeon crawling RPG that's defined by its gritty atmosphere. Even though it doesn't bring anything especially new to the genre in terms of gameplay, it's a cohesive and well-crafted handheld experience, topped off with a setting that practically begs to be explored.”
read full review ↗ - 75
“Stranger in Sword City is a brutal and uncompromising experience that’s well worth overcoming. It features some interesting gameplay ideas along with a terrific art style and an OST to match. If not for its few notable flaws, it could have easily been the best dungeon crawler on the Vita.”
read full review ↗ - 80
“Stranger of Sword City can be a little archaic as far as mechanics go, and it certainly isn't very welcoming for those not already accustomed to the slow first-person, dungeon-crawling style. It is, however, very deep in the gameplay department and showcases new mechanics to complement a rather long campaign. A very different experience for those who aren't into the portable systems, JRPG fans who want something more distinct should check out Stranger of Sword City.”
read full review ↗ - 50
“Stranger of Sword City does much to stand out from the herd, but it might not be for the better.”
read full review ↗ - 60
“Stranger of Sword City excels at one thing, and really flounders at the others. It’s a rewarding experience if you’re a fan of challenging RPGs and gameplay depth. If you’re a fan of well-written dialogue, engaging music or proper difficulty curves though…well….there are a lot of other video games out there that may suit you better.”
read full review ↗ - 80
“Overall, I was very pleased with Stranger of Sword City and go back to it when long periods of time (and an insatiable desire to work towards max’ing my party) are available to me. If you have a craving for the type of gridder where you change classes five times, grind for hours, and obsess over gear, then you just found your next purchase.”
read full review ↗ - 90
“Stranger of Sword City is definitely not the best dungeon crawler, but it still is one to recommend. Its style is quite unique compared to others of its genre and its high difficulty level can satisfy experienced players. Admittedly, grinding can be a tedious and time-consuming task, but it is a necessary evil that dungeon crawlers possess. The game can be overwhelming at first, but after getting used to the gameplay, everything will feel mostly natural. However, be sure to save often as one never knows when they might lose hours of progress due to a simple mistake.”
read full review ↗ - 80
“Stranger of Sword City takes the fundamentals of the dungeon crawler and coats it with a twist of Japanese.”
read full review ↗ - 80
“Stranger of Sword City comes as fresh dungeon RPG with a captivating story and challenging labyrinths that will get you hooked from the start. Although not perfect, it offers a highly recommended experience.”
read full review ↗ - 40
…and 18 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
