Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 67 | 8 |
| All-time Steam reviews | 72% | 68 | 824 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 4 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 11 reviews sampled · 9 total reviews in window · weighted 6.4 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (28)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“While it fulfils its promise of delivering a much needed edge to the saturated zombie horror scene, Deadlight: Director's Cut is sadly hampered by its clunky combat system and recycled puzzles. Existing players may feel compelled to delve back into the experience as its visuals feel noticeably refined and its survival mode, although flawed, can be addictive in small doses. But although it's brimming with fresh ideas and possesses a compelling atmosphere, it isn't able to stand tall as it rests on a ground of flawed fundamentals.”
read full review ↗ - 65
“Deadlight is a unique game that boasts a lot of great ideas and atmosphere. This new version does what it needs to have the remaster moniker attached to its name, but I don’t see compelling reasons to revisit it. For those that have never experienced it before, it is definitely worth checking out, if for nothing else but the aesthetic alone.”
read full review ↗ - 40
“If you’re a die-hard fan of Deadlight, then you probably don’t even need to read a review to know whether or not to buy it, you’ll just do it anyway. For everyone else, this is an average game that has been surpassed in the years since it came out. There are far better 2D platformers available. You can give this one a miss.”
read full review ↗ - 60
“Deadlight: Director's Cut is worth a look if you're new to this post-apocalyptic tale. However, if you've already played through the game in its original state, there's little reason to return.”
read full review ↗ - 50
“Deadlight: Director's Cut is just a port of Deadlight to the new consoles without much new added to it. Its the kind of thing that I'm not entirely sure why it needed to happen. If you've never played Deadlight before then you aren't missing much, and if you have then there's no reason to pick this up.”
read full review ↗ - 83
“I liked playing this one for my Deadlight: Director’s Cut review. It was a linear game but is very enjoyable. It’s going to take some extra work for me to get that Platinum added to my collection, but the core experience is solid and fun, so that won’t be a problem. You should definitely check this one out on PS4 for the definitive version of Deadlight!”
read full review ↗ - 72
“While far from a dumpster fire, Deadlight: Director’s Cut is a mechanically sound platformer that is ultimately rather forgettable. Bluntly put, it is a game that can be fun at times, but lacks any sort of critical hook to incentivize players to see Wayne’s adventure to completion.”
read full review ↗ - 60
“Despite being yet another zombie game, Deadlight still feels fresh and unique thanks to being played entirely on the 2D plane”
read full review ↗ - 65
“"Despite its largely enjoyable elements and very likeable protagonist Deadlight: Director's Cut is hampered by a sluggish combat system that leaves a lot to be desired, with puzzles that quite frankly wouldn’t trouble a small child".”
read full review ↗ - 78
“A Director's Cut which adds little to a title anything but perfect, although definitely recommended to those looking for a little bit different zombie game.”
read full review ↗ - 80
“Deadlight Director's Cut packs a good game in a shinier package, a solid platforming survival (not zombie slaughter) game that emphasizes staying alive and moving quickly while taking the high ground that now has refined visuals and controls. Overall it's a good package and certainly the best way to experience Deadlight but those looking for a ton of value packed or incredible voice acting might be left a little disappointed. In the end, it's a good game, great experience, and we can't wait to see what Tequila Works brings us next.”
read full review ↗ - 82
“A short but unique and fun game that I would recommend to everyone”
read full review ↗
…and 16 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
