Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 74 | 4 |
| Creator reviews (1 tracked) | – | 80 | 0 |
| All-time Steam reviews | 80% | 74 | 86 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 0 total reviews in window · weighted 0.2 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (11)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 86
“Fast-paced, brutal, and full of upgrade and equipment options that allow you to tune your characters to complement your strengths or address your weaknesses, Speed Brawl has a feel all its own. While sometimes the action can get a bit too crowded and confusing for its own good, making it tough to spot flashes on big enemies that mean you need to dodge, the feeling when you overcome all of that to win helps minimize the pain. If the run-of-the-mill nature of the beat-em-up genre has you down this variation on that theme is a terrific shot in the arm, providing ample opportunities for beating a whole lot of bugs ass.”
read full review ↗ - 70
“If you enjoy beat-‘em-ups and are looking for a unique take on the genre, give Speed Brawl a look. Otherwise, I can't recommend the game for more casual players as trying to clear screens as fast as possible is often easier said than done. Without a doubt, speed kills, but in this case, it would be nice to slow down a little.”
read full review ↗ - 88
“Speed Brawl is a fast-paced mix of brawling, beat'em up and racing crafting them into a fantastic combat-racing experience that is both fun to play at single player or coop with a friend, with leveling up and unlocking new shops, levels and worlds to go through this game brings you many hours of entertainment, truly a game that makes me hope for a sequel or just games like it in general, though hopefully they will do a more non-cliché story-line if that ever happened.”
read full review ↗ - 80
“Speed Brawl isn't a terribly complex game but it does a lot with very little. Even though the story is quite annoying and forgettable, combat is smooth enough to have fun. Combine this with time limits, RPG elements and online leaderboards and it's the type of game players can play for quite a while. And, if you're not competitive, simply play with others and have fun your way. So, if you're looking for a fun new beat 'em up, this is the game for you.”
read full review ↗ - 75
“Speed Brawl is an exciting dash from one challenge to the next. Simple enough to be picked up easily and challenging enough to keep you engaged, it's just plain fun that will keep you coming back for more.”
read full review ↗ - 60
“Speed Brawl is a side-scrolling beat 'em up with a striking art style and smooth animation, but is perhaps held back by its insistence on pace.”
read full review ↗ - 80
- 80
“A must have for any beat ‘em up fan, Speed Brawl's unique take on the classic genre is well worth checking out.”
read full review ↗ - 75
“Speed Brawl is a great game if you like brawlers. I liked the hand drawn visuals, the soundtrack and the different environments. I definitively recommend this game if you either want to play alone, or with a friend in local multiplayer.”
read full review ↗ - 80
“Speed Brawl has a lot more to offer than standard beat ‘em up titles. I certainly dig the unique and colorful stylized animated characters. The game features satisfying local and online multiplayer for the game's 50+ events. There weren't any joinable open online parties while testing, but I was able to invite a friend without issue. There are global leaderboards for each of the events if you are into that type of competition as well.”
read full review ↗ - 100
“Speed based fisticuffs so good you wonder why no one else has done it before. An absolute blast and a must buy for fans of Sonic or Final Fight.”
read full review ↗
Patch history
- Epic Online Services updateNov 21, 2022
- EOS UpdateSep 27, 2022
- Cross-Play UpdateJul 5, 2021
- A December road map update - Part IIIDec 17, 2018significant · resets scoring window
- A December road map update - Part IIDec 7, 2018significant · resets scoring window
- A December roadmap update with a little tease from our first major update!Nov 30, 2018significant · resets scoring window
