Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 55 | 3 |
| All-time Steam reviews | 73% | 69 | 11 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (11)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“It’s a shame that online co-op wasn’t included, but if players ever needed an excuse to get their friends to actually come over and play something, this wouldn’t be a bad weekend recommendation. What we have is a game that takes inspiration from a classic genre years, before and while doing nothing very original with the idea, still provides a good time.”
read full review ↗ - 80
“Dungeon Punks is a fun Brawler that offers plenty of gameplay and a hilarious storyline that only goes from bad to worse for Captain Firelle and her crew of hired misfits. If you’ve been needing to beat up on lots of bad guys or show a friend who’s boss? Dungeon Punks has you covered!”
read full review ↗ - 93
“I really liked Dungeon Punks. It is a gorgeous 2D game with hand-drawn cel-shaded graphics with a good level of polish, and a lot of fun to be had. I played the game for hours for my Dungeon Punks review, and I will be going back until I get that Platinum!”
read full review ↗ - 50
“The best word I can use is probably ‘clunky’, but putting it rather bluntly, Dungeon Punks controls as well as a dead horse”
read full review ↗ - 60
“Dungeon Punks is a game that captures the dream of the developers, but that dream may involve finding friends to play with. Raid through some colorful yet repetitive landscapes to collect gear and level up. The characters are colorful and switching between them to use various spells to stack combos can be fun, but many of the missions can be tough. The game is cynical and has an attitude that is easy to fall in love with, and may be addicting for those who enjoy a good grind.”
read full review ↗ - 80
“I won’t go as far to say Dungeon Punks will likely be the best brawler released this generation, but it’s certainly up there. It’s blend of great mechanics, enemies, and a funny story show that the developers knew how to make a brawler great. There is some tedium here and there, but it was nothing that stalled me from playing, because everything else was so strong.”
read full review ↗ - 74
“Despite a gorgeous art style and good attempt at RPG progression, both the gameplay and interface are just too clunky to make Dungeon Punks stand out from the crowd.”
read full review ↗ - 85
“The developer has released a patch that updated the game to fix two particular trophies, and this should, in theory, make it possible to unlock the rest. Unfortunately, and as expected, this effect is not retroactive, so if the trophies were buggy for you, you’ll need to start a new run. But if you’re new to the game and this Dungeon Punks review has shown you this is a game you definitely want to play, then the patch is just what you needed.”
read full review ↗ - 40
“What few good points Dungeon Punks has are ultimately overshadowed by some atrocious design choices. Golden Axe was a bit before my time, but if this is what that game was like, then it does not seem like something we need to resurrect.”
read full review ↗ - 40
“Dungeon Punks is certainly a 2D beat ‘em up. But that comes with all the pitfalls associated with that type of game and you will quickly realise this is nothing more than a shallow grind. And being such a grind means it’s very difficult for you to die simply because of how the mechanics work and that you can only get so far before the enemies become noticeably trickier. The real challenge comes from figuring out what the controls are, and then making sure you input the right button combo just to unleash a Level 1 spell. With friends it can be enjoyable, but on your own you will struggle to see this through to the conclusion.”
read full review ↗ - 41
“Dungeon Punks can be tolerable in short bursts, but an extended play session could temporarily damage your will to live.”
read full review ↗
Patch history
No patch announcements found on Steam yet.
