Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 66 | 6 |
| All-time Steam reviews | 90% | 83 | 177 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 93% | 88 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 5 reviews sampled · 0 total reviews in window · weighted 1.5 up / 0.1 down · computed 2h ago · full methodology →
Press & Creators reviews (20)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 45
“Chaos Code: New Sign of Catastrophe is an average fighting game. Although the gameplay isn't bad, there are too many other underlying issues that keep me from recommending this title. Try another fighter instead.”
read full review ↗ - 70
“Despite its age, obvious budget limitations, and, yeah, lack of popularity, CHAOS CODE -NEW SIGN OF CATASTROPHE- is a surprisingly fun fighter, with a pretty varied (albeit typical) roster of characters that will to everyone needs.”
read full review ↗ - 65
“Chaos Code -New Sign of Catastrophe- is a solid, albeit unremarkable fighter that plays well, and even though it lacks many features I would consider a staple in a modern day fighting game, the budget price point helps to forget what is unaccounted for. However, what can't be ignored is the incredibly small player base where it's a struggle to find a single match online. In a market steeped with excellent titles like Blazblue, Guilty Gear and UNIEL, just that one glaring flaw alone is enough to make it very difficult to recommend.”
read full review ↗ - 65
“Chaos Code: New Sign of Catastrophe is something of a throwback fighting game. While Ark System Works is well-known for their fast, slick, polished fighting games like Guilty Gear and BlazBlue, this is a simpler title made by FK Digital. It is a solid enough outing, with gameplay that is easy to pick up, but if you were hoping for the level of polish found in the aforementioned Ark System Works series, you will likely be disappointed.”
read full review ↗ - 60
“Chaos Code -New Sign of Catastrophe- is a solid, well-priced fighting game that's only held back by its lack of online multiplayer.”
read full review ↗ - 80
“Chaos Code: New Sign of Catastrophe thankfully does not live up to its subtitle at all. This re-release of a re-release builds up on everything that came before it, fleshing out the experience into something worthy of your attention, whether you're a hardcore fighter or a casual button-masher. Some wonky writing and poor visuals dampen the experience somewhat, but if you can look past that and fancy some classic KOF style fighting game action, this is the game for you.”
read full review ↗ - 60
“Chaos Code -New Sign of Catastrophe- is a solid fighting game, but it's hard to recommend it when there are far better offerings in the genre.”
read full review ↗ - 77
“It is a very easy to pick up fighting game with a high skill ceiling and lots of replay value.”
read full review ↗ - 70
“Chaos Code seeks to carve out its own niche and it may just do that here in the west. It's an entertaining brawler in its own right and its roster of bizarre characters and ludicrous moves are just appealing enough to keep you engaged.”
read full review ↗ - 60
“The most affordable fighting game on the Nintendo Switch, yet it only provides typical modes to play against the AI and no online multiplayer mode in sight, Chaos Code: New Sign of Catastrophe fails to deliver the value for the fighting game fans to even think about purchasing this game. Surprisingly, the battle mechanics are very polished and learning the combo mechanics can be a fun challenge for those who seek complex and accurate executions required in flashy combos. But in the end, will that be satisfying enough?”
read full review ↗ - 70
“While Chaos Code: New Sign of Catastrophe features a promising fighting engine, as well as a few engaging characters to help it stand out, there are too many other factors that conspire to hold the title back from being something truly special.”
read full review ↗ - 75
“Chaos Code: New Sign of Catastrophe is a good fighting game, but when you put it next to the vast majority of fighting game outings released by Arc System Works over the past few years, or even the vast majority of fighting games available for the Switch, it pales in comparison to its peers.”
read full review ↗
…and 8 more tracked reviews.
Patch history
- v1.01 Patch (March 28th)Mar 28, 2017
- v1.01 Patch (March 28th)Mar 28, 2017
