Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 83 | 6 |
| All-time Steam reviews | 93% | 87 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 3 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 9 reviews sampled · 8 total reviews in window · weighted 6 up / 0 down · computed 3h ago · full methodology →
Press & Creators reviews (18)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“An excellent small puzzle game staring everyone’s favorite tomb raider. Great puzzles, really clever designs and a solid game. Perfect for a couple bucks and well worth playing for many hours.”
read full review ↗ - 80
“Square Enix Montreal is doing great things with the Go series, and the studio will be making plenty of people happy if it can continue to add to it, hopefully with another puzzle quest for Lara to overcome in the future.”
read full review ↗ - 80
“On the whole, we could not recommend Lara Croft Go enough. Performance issues with the Vita port notwithstanding, this is a near flawless game that exemplifies an attention to detail seldom seen in gaming nowadays. Charming visuals, rewarding and challenging gameplay, and a lot of replayability make this a must have purchase. If you're looking for something that's high quality while also doing something a little different, look no further than Lara Croft Go.”
read full review ↗ - 70
“Lara Croft go has a lot of style going for it thanks to its art design and atmospheric music. The puzzles did wear thin but the mechanics were interesting enough to leave me satisfied.”
read full review ↗ - 85
“Lara Croft GO enhances the interesting game concept that was introduced by Hitman GO and takes it one step further.”
read full review ↗ - 90
“Square Enix Montreal continues to do an excellent job of translating their mobile GO games to console. Lara Croft GO has even better gameplay than Hitman GO did and it’s jam packed with content thanks to the PlayStation exclusive expansion. Lara Croft GO takes some of the best things about the Tomb Raider franchise and turns it into a great puzzle game worthy of anyone’s time.”
read full review ↗ - 85
“Lara Croft Go captures the original essence of the Tomb Raider games, filling each new chapter with a sense of adventure and mystery. If you’re more a fan of the action saturated gameplay found in the reboot series from Crystal Dynamics then this game won’t cater to your taste.”
read full review ↗ - 80
“A great puzle game that manages to do well almost everything but, at the same time, keep being the same thing that was on mobile platforms.”
read full review ↗ - 75
“The definitive edition of a classic, bogged down by technical hiccups and rebellious controls”
read full review ↗ - 90
“While it would be easy to dismiss the GO series as another mobile game cash grab of a recognizable franchise, it's definitely much more than that.”
read full review ↗ - 80
“The successor to 'Hitman GO' manages to perfectly mesh what made that game a mobile hit and what players love about the 'Tomb Raider' series. It's due to this that 'Lara Croft GO' has its own unique identity.”
read full review ↗ - 90
“If you couldn’t tell from my last bit of criticism, I am legitimately grasping at straws when trying to find negative aspects of Lara Croft GO. In a year that has been jam-packed with quality releases, this is an experience that can hold its own. You genuinely owe it to yourself to give this game a try, regardless of whether or not you are a Tomb Raider fan. It is just that good. And when you consider that the game costs less than a ten spot, this purchase should be a no-brainer. Give Lara a chance and you will not be disappointed.”
read full review ↗
…and 6 more tracked reviews.
