Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 57 | 16 |
| All-time Steam reviews | 56% | 57 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 75% | 71 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 5 reviews sampled · 4 total reviews in window · weighted 2 up / 0.7 down · computed 2h ago · full methodology →
Press & Creators reviews (26)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 50
“It's sad to see that Necromunda can't deliver on its full potential, even though the concept itself is great. Good tactical or RTS games, based on Warhammer 40,000 universe is always a treat. We still cherish our memories of Squad Command for PSP, and in 2018 it was Mechanicus' turn. Rogue Factor had a solid foundation with Mordheim, but then went nowhere with it, which is quite disappointing.”
read full review ↗ - 40
“Due to an erratic AI and far too many glaring technincal issues, Necromunda: Underhive Wars will appeal to a very narrow audience who cannot get enough of XCOM-style games.”
read full review ↗ - 40
“Maybe in a few months there'll be patches, course corrections, and I'll get an update and try it again. I came to Mordheim late and I have no idea what the base game was like. XCOM 2 needed War of the Chosen to really become the game I wanted to play. Maybe Rogue Factor just needs time to make Necromunda become the badass squad-skirmish game that I wanted it to be.”
read full review ↗ - 55
“Necromunda: Underhive Wars has an engaging sandbox filled with a trove of missions and operations, as well as gang customization. Unfortunately, its linear campaign leaves a lot to be desired, and its own combat mechanics remain egregiously flawed and underwhelming no matter the content you attempt to tackle.”
read full review ↗ - 70
“Necromunda: Underhive Wars is a capable strategy games full of tactical options, but the glacial pace will put more people off than draw them in.”
read full review ↗ - 73
“So overall, Necromunda: Underhive Wars will not be for everyone. The price of entry is high and the cost may be too much for budding strategists while veterans should find plenty to challenge them through the three modes. Otherwise? The hardcore strategy and the additon of a 1v1 initiative factor really changes the playing field making a lot of well known and used turned based strategies useless and this the perfect ground to test your mettle if everything else has been seeming too easy for you.”
read full review ↗ - 40
“Overall, Necromunda: Underhive Wars misses the mark when it comes to being enjoyable. If you’re a fan of the 40K universe and can’t play the physical game, then this game may scratch an itch. But it’s a game for fans, and only the fans. And even then it’s not a very good one. If you’re new to the franchise then perhaps this may not be the best entry point. The more I sat with this game, the more I thought on it, the more sour I became. There’s a major missed opportunity here. It really could have been something amazing but instead it’s just infuriating.”
read full review ↗ - 50
“Necromunda: Underhive Wars has the makings of a good game. However, for every positive that made me want to keep playing there were always drawbacks waiting to push me away again.”
read full review ↗ - 50
“Gangs from underground are not strong enough to keep You playing this unpersuasive tactical game.”
read full review ↗ - 60
“While we would have preferred to see an adaptation of the grunnier 90s tabletop game, Necromunda: Underhive Wars is still a thorough, faithful adaptation of a Games Workshop classic. Its strategic skirmishing gameplay can prove rewarding, but it's clunky and gets bogged down by technical issues and stodgy pacing. Necromunda fans will delight in being able to create their own Underhive mob though casual fans of the genre may want to stay clear if they're not particularly fussed about Warhammer 40K.”
read full review ↗ - 70
“Necromunda: Underhive Wars is a solid port of the tabletop game with a great campaign system, currently hampered by poor AI and crashing and save loss issues.”
read full review ↗ - 60
“Ultimately then, Necromunda: Underhive Wars is actually a pretty decent strategy RPG once you dig into it. It does itself a great disservice by simply being obscure and steering you towards its boring story mode from the outset, but go against it and create your own gang and you’ll find an experience that is hugely rewarding.”
read full review ↗
…and 14 more tracked reviews.
Patch history
- June update, Skull Event and patch 1.4.4.2Jun 3, 2021significant · resets scoring window
- February Major Update, Cawdor DLC and 1.3.4.6 Patch NotesFeb 16, 2021significant · resets scoring window
- December Major Update, Van Saar Release and 1.2.4.2 Patch NotesDec 14, 2020significant · resets scoring window
- NOVEMBER MAJOR UPDATE AND 1.1.0.22 PATCH NOTESNov 6, 2020significant · resets scoring window
- Community Update October 21stOct 21, 2020
- OCTOBER MAJOR UPDATE AND 1.1 PATCH NOTESOct 1, 2020significant · resets scoring window
- First community updateSep 10, 2020
